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-rw-r--r--src/heightmap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index be51dc004..8f0fac6ad 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -344,7 +344,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
SetTileHeight(tile, 0);
} else {
- /* Use nearest neighbor resizing to scale map data.
+ /* Use nearest neighbour resizing to scale map data.
* We rotate the map 45 degrees (counter)clockwise */
img_row = (((row - row_pad) * num_div) / img_scale);
switch (_settings_game.game_creation.heightmap_rotation) {
@@ -464,7 +464,7 @@ bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
- * @param filename of the heighmap file to be imported
+ * @param filename of the heightmap file to be imported
*/
void LoadHeightmap(char *filename)
{