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-rw-r--r--src/heightmap.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index 9b72a873f..8790da59e 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -430,11 +430,24 @@ static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
}
}
+/**
+ * Get the dimensions of a heightmap.
+ * @param filename to query
+ * @param x dimension x
+ * @param y dimension y
+ * @return Returns false if loading of the image failed.
+ */
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
{
return ReadHeightMap(filename, x, y, NULL);
}
+/**
+ * Load a heightmap from file and change the map in his current dimensions
+ * to a landscape representing the heightmap.
+ * It converts pixels to height. The brighter, the higher.
+ * @param filename of the heighmap file to be imported
+ */
void LoadHeightmap(char *filename)
{
uint x, y;
@@ -452,6 +465,10 @@ void LoadHeightmap(char *filename)
MarkWholeScreenDirty();
}
+/**
+ * Make an empty world where all tiles are of height 'tile_height'.
+ * @param tile_height of the desired new empty world
+ */
void FlatEmptyWorld(byte tile_height)
{
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;