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-rw-r--r--src/hal.h166
1 files changed, 0 insertions, 166 deletions
diff --git a/src/hal.h b/src/hal.h
index 020df5f14..e3d051c25 100644
--- a/src/hal.h
+++ b/src/hal.h
@@ -7,81 +7,6 @@
extern "C" {
#endif //__cplusplus
-enum WindowKeyCodes {
- WKC_SHIFT = 0x8000,
- WKC_CTRL = 0x4000,
- WKC_ALT = 0x2000,
- WKC_META = 0x1000,
-
- // Special ones
- WKC_NONE = 0,
- WKC_ESC = 1,
- WKC_BACKSPACE = 2,
- WKC_INSERT = 3,
- WKC_DELETE = 4,
-
- WKC_PAGEUP = 5,
- WKC_PAGEDOWN = 6,
- WKC_END = 7,
- WKC_HOME = 8,
-
- // Arrow keys
- WKC_LEFT = 9,
- WKC_UP = 10,
- WKC_RIGHT = 11,
- WKC_DOWN = 12,
-
- // Return & tab
- WKC_RETURN = 13,
- WKC_TAB = 14,
-
- // Numerical keyboard
- WKC_NUM_0 = 16,
- WKC_NUM_1 = 17,
- WKC_NUM_2 = 18,
- WKC_NUM_3 = 19,
- WKC_NUM_4 = 20,
- WKC_NUM_5 = 21,
- WKC_NUM_6 = 22,
- WKC_NUM_7 = 23,
- WKC_NUM_8 = 24,
- WKC_NUM_9 = 25,
- WKC_NUM_DIV = 26,
- WKC_NUM_MUL = 27,
- WKC_NUM_MINUS = 28,
- WKC_NUM_PLUS = 29,
- WKC_NUM_ENTER = 30,
- WKC_NUM_DECIMAL = 31,
-
- // Space
- WKC_SPACE = 32,
-
- // Function keys
- WKC_F1 = 33,
- WKC_F2 = 34,
- WKC_F3 = 35,
- WKC_F4 = 36,
- WKC_F5 = 37,
- WKC_F6 = 38,
- WKC_F7 = 39,
- WKC_F8 = 40,
- WKC_F9 = 41,
- WKC_F10 = 42,
- WKC_F11 = 43,
- WKC_F12 = 44,
-
- // backquote is the key left of "1"
- // we only store this key here, no matter what character is really mapped to it
- // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
- WKC_BACKQUOTE = 45,
- WKC_PAUSE = 46,
-
- // 0-9 are mapped to 48-57
- // A-Z are mapped to 65-90
- // a-z are mapped to 97-122
-};
-
-
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
@@ -121,97 +46,6 @@ enum DriverType {
MUSIC_DRIVER = 2,
};
-enum GameModes {
- GM_MENU,
- GM_NORMAL,
- GM_EDITOR
-};
-
-void GameLoop(void);
-
-void CreateConsole(void);
-
-typedef int32 CursorID;
-typedef byte Pixel;
-
-typedef struct Point {
- int x,y;
-} Point;
-
-typedef struct Rect {
- int left,top,right,bottom;
-} Rect;
-
-
-typedef struct CursorVars {
- Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
- Point draw_pos, draw_size; ///< position and size bounding-box for drawing
- CursorID sprite; ///< current image of cursor
-
- int wheel; ///< mouse wheel movement
- const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
- uint animate_timeout; ///< current frame in list of animated cursor
-
- bool visible; ///< cursor is visible
- bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
- bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
- bool in_window; ///< mouse inside this window, determines drawing logic
-} CursorVars;
-
-typedef struct DrawPixelInfo {
- Pixel *dst_ptr;
- int left, top, width, height;
- int pitch;
- uint16 zoom;
-} DrawPixelInfo;
-
-
-extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
-extern bool _fullscreen;
-extern CursorVars _cursor;
-extern bool _ctrl_pressed; // Is Ctrl pressed?
-extern bool _shift_pressed; // Is Shift pressed?
-extern byte _fast_forward;
-
-extern bool _left_button_down;
-extern bool _left_button_clicked;
-extern bool _right_button_down;
-extern bool _right_button_clicked;
-
-extern DrawPixelInfo _screen;
-extern bool _exit_game;
-extern bool _networking; ///< are we in networking mode?
-extern byte _game_mode;
-extern byte _pause;
-
-
-void HandleKeypress(uint32 key);
-void HandleMouseEvents(void);
-void CSleep(int milliseconds);
-void UpdateWindows(void);
-
-uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
-uint InteractiveRandomRange(uint max);
-void DrawTextMessage(void);
-void DrawMouseCursor(void);
-void ScreenSizeChanged(void);
-void HandleExitGameRequest(void);
-void GameSizeChanged(void);
-void UndrawMouseCursor(void);
-
-extern int _pal_first_dirty;
-extern int _pal_last_dirty;
-extern int _num_resolutions;
-extern uint16 _resolutions[32][2];
-extern uint16 _cur_resolution[2];
-
-typedef struct Colour {
- byte r;
- byte g;
- byte b;
-} Colour;
-extern Colour _cur_palette[256];
-
#ifdef __cplusplus
} // extern "C"
#endif //__cplusplus