diff options
Diffstat (limited to 'src/graph_gui.cpp')
-rw-r--r-- | src/graph_gui.cpp | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index 41a71ef5f..2c31abf90 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -45,20 +45,17 @@ struct GraphLegendWindow : Window { virtual void OnPaint() { - const Player *p; - - FOR_ALL_PLAYERS(p) { - if (p->is_active) continue; + for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) { + if (IsValidPlayerID(p)) continue; - SetBit(_legend_excluded_players, p->index); - this->RaiseWidget(p->index + 3); + SetBit(_legend_excluded_players, p); + this->RaiseWidget(p + 3); } this->DrawWidgets(); + const Player *p; FOR_ALL_PLAYERS(p) { - if (!p->is_active) continue; - DrawPlayerIcon(p->index, 4, 18 + p->index * 12); SetDParam(0, p->index); @@ -360,16 +357,16 @@ public: uint excluded_players = _legend_excluded_players; /* Exclude the players which aren't valid */ - const Player* p; - FOR_ALL_PLAYERS(p) { - if (!p->is_active) SetBit(excluded_players, p->index); + for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) { + if (!IsValidPlayerID(p)) SetBit(excluded_players, p); } this->excluded_data = excluded_players; this->num_vert_lines = 24; byte nums = 0; + const Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active) nums = max(nums, p->num_valid_stat_ent); + nums = max(nums, p->num_valid_stat_ent); } this->num_on_x_axis = min(nums, 24); @@ -384,8 +381,9 @@ public: this->month = mo; int numd = 0; - FOR_ALL_PLAYERS(p) { - if (p->is_active) { + for (PlayerID k = PLAYER_FIRST; k < MAX_PLAYERS; k++) { + if (IsValidPlayerID(k)) { + p = GetPlayer(k); this->colors[numd] = _colour_gradient[p->player_color][6]; for (int j = this->num_on_x_axis, i = 0; --j >= 0;) { this->cost[numd][i] = (j >= p->num_valid_stat_ent) ? INVALID_DATAPOINT : GetGraphData(p, j); @@ -774,9 +772,7 @@ private: const Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active) { - *this->players.Append() = p; - } + *this->players.Append() = p; } this->players.Compact(); @@ -867,7 +863,7 @@ struct PerformanceRatingDetailWindow : Window { { /* Disable the players who are not active */ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - this->SetWidgetDisabledState(i + 13, !GetPlayer(i)->is_active); + this->SetWidgetDisabledState(i + 13, !IsValidPlayerID(i)); } this->UpdatePlayerStats(); @@ -883,7 +879,7 @@ struct PerformanceRatingDetailWindow : Window { * (this is because _score_info is not saved to a savegame) */ Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active) UpdateCompanyRatingAndValue(p, false); + UpdateCompanyRatingAndValue(p, false); } this->timeout = DAY_TICKS * 5; @@ -901,7 +897,7 @@ struct PerformanceRatingDetailWindow : Window { this->DrawWidgets(); /* Check if the currently selected player is still active. */ - if (player == INVALID_PLAYER || !GetPlayer(player)->is_active) { + if (player == INVALID_PLAYER || !IsValidPlayerID(player)) { if (player != INVALID_PLAYER) { /* Raise and disable the widget for the previous selection. */ this->RaiseWidget(player + 13); @@ -912,7 +908,7 @@ struct PerformanceRatingDetailWindow : Window { } for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - if (GetPlayer(i)->is_active) { + if (IsValidPlayerID(i)) { /* Lower the widget corresponding to this player. */ this->LowerWidget(i + 13); this->SetDirty(); @@ -928,7 +924,7 @@ struct PerformanceRatingDetailWindow : Window { /* Paint the player icons */ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - if (!GetPlayer(i)->is_active) { + if (!IsValidPlayerID(i)) { /* Check if we have the player as an active player */ if (!this->IsWidgetDisabled(i + 13)) { /* Bah, player gone :( */ |