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-rw-r--r--src/gfxinit.cpp404
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diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
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+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "gfx.h"
+#include "gfxinit.h"
+#include "spritecache.h"
+#include "table/sprites.h"
+#include "fileio.h"
+#include "string.h"
+#include "newgrf.h"
+#include "md5.h"
+#include "variables.h"
+#include "fontcache.h"
+#include <string.h>
+
+typedef struct MD5File {
+ const char * const filename; // filename
+ const md5_byte_t hash[16]; // md5 sum of the file
+} MD5File;
+
+typedef struct FileList {
+ const MD5File basic[4]; // grf files that always have to be loaded
+ const MD5File landscape[3]; // landscape specific grf files
+} FileList;
+
+enum {
+ SKIP = 0xFFFE,
+ END = 0xFFFF
+};
+
+#include "table/files.h"
+#include "table/landscape_sprite.h"
+
+static const SpriteID * const _landscape_spriteindexes[] = {
+ _landscape_spriteindexes_1,
+ _landscape_spriteindexes_2,
+ _landscape_spriteindexes_3,
+};
+
+static const SpriteID * const _slopes_spriteindexes[] = {
+ _slopes_spriteindexes_0,
+ _slopes_spriteindexes_1,
+ _slopes_spriteindexes_2,
+ _slopes_spriteindexes_3,
+};
+
+
+static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
+{
+ uint load_index_org = load_index;
+
+ FioOpenFile(file_index, filename);
+
+ DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
+
+ while (LoadNextSprite(load_index, file_index)) {
+ load_index++;
+ if (load_index >= MAX_SPRITES) {
+ error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
+ }
+ }
+ DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
+
+ return load_index - load_index_org;
+}
+
+
+static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
+{
+ uint start;
+
+ FioOpenFile(file_index, filename);
+
+ DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
+
+ while ((start = *index_tbl++) != END) {
+ uint end = *index_tbl++;
+
+ if (start == SKIP) { // skip sprites (amount in second var)
+ SkipSprites(end);
+ } else { // load sprites and use indexes from start to end
+ do {
+ #ifdef NDEBUG
+ LoadNextSprite(start, file_index);
+ #else
+ bool b = LoadNextSprite(start, file_index);
+ assert(b);
+ #endif
+ } while (++start <= end);
+ }
+ }
+}
+
+
+/* Check that the supplied MD5 hash matches that stored for the supplied filename */
+static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
+{
+ if (memcmp(file.hash, digest, sizeof(file.hash)) == 0) return true;
+ if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
+ return false;
+}
+
+/* Calculate and check the MD5 hash of the supplied filename.
+ * returns true if the checksum is correct */
+static bool FileMD5(const MD5File file, bool warn)
+{
+ FILE *f;
+ char buf[MAX_PATH];
+
+ // open file
+ snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, file.filename);
+ f = fopen(buf, "rb");
+
+#if !defined(WIN32)
+ if (f == NULL) {
+ strtolower(buf + strlen(_paths.data_dir) - 1);
+ f = fopen(buf, "rb");
+ }
+#endif
+
+#if defined SECOND_DATA_DIR
+ /* If we failed to find the file in the first data directory, we will try the other one */
+
+ if (f == NULL) {
+ snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, file.filename);
+ f = fopen(buf, "rb");
+
+ if (f == NULL) {
+ strtolower(buf + strlen(_paths.second_data_dir) - 1);
+ f = fopen(buf, "rb");
+ }
+ }
+#endif
+
+ if (f != NULL) {
+ md5_state_t filemd5state;
+ md5_byte_t buffer[1024];
+ md5_byte_t digest[16];
+ size_t len;
+
+ md5_init(&filemd5state);
+ while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
+ md5_append(&filemd5state, buffer, len);
+
+ if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
+ fclose(f);
+
+ md5_finish(&filemd5state, digest);
+ return CheckMD5Digest(file, digest, warn);
+ } else { // file not found
+ return false;
+ }
+}
+
+/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
+ * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
+ * If neither are found, Windows palette is assumed.
+ *
+ * (Note: Also checks sample.cat for corruption) */
+void CheckExternalFiles(void)
+{
+ uint i;
+ // count of files from this version
+ uint dos = 0;
+ uint win = 0;
+
+ for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
+ for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
+
+ for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
+ for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
+
+ if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
+ ShowInfo("Your 'sample.cat' file is corrupted or missing!");
+
+ for (i = 0; i < lengthof(files_openttd); i++) {
+ if (!FileMD5(files_openttd[i], false)) {
+ ShowInfoF("Your '%s' file is corrupted or missing!", files_openttd[i].filename);
+ }
+ }
+
+ /*
+ * forced DOS palette via command line -> leave it that way
+ * all Windows files present -> Windows palette
+ * all DOS files present -> DOS palette
+ * no Windows files present and any DOS file present -> DOS palette
+ * otherwise -> Windows palette
+ */
+ if (_use_dos_palette) {
+ return;
+ } else if (win == 5) {
+ _use_dos_palette = false;
+ } else if (dos == 5 || (win == 0 && dos > 0)) {
+ _use_dos_palette = true;
+ } else {
+ _use_dos_palette = false;
+ }
+}
+
+
+static const SpriteID trg1idx[] = {
+ 0, 1, // Mouse cursor, ZZZ
+/* Medium font */
+ 2, 92, // ' ' till 'z'
+ SKIP, 36,
+ 160, 160, // Move ¾ to the correct position
+ 98, 98, // Up arrow
+ 131, 133,
+ SKIP, 1, // skip currency sign
+ 135, 135,
+ SKIP, 1,
+ 137, 137,
+ SKIP, 1,
+ 139, 139,
+ 140, 140, // TODO Down arrow
+ 141, 141,
+ 142, 142, // TODO Check mark
+ 143, 143, // TODO Cross
+ 144, 144,
+ 145, 145, // TODO Right arrow
+ 146, 149,
+ 118, 122, // Transport markers
+ SKIP, 2,
+ 157, 157,
+ 114, 115, // Small up/down arrows
+ SKIP, 1,
+ 161, 225,
+/* Small font */
+ 226, 316, // ' ' till 'z'
+ SKIP, 36,
+ 384, 384, // Move ¾ to the correct position
+ 322, 322, // Up arrow
+ 355, 357,
+ SKIP, 1, // skip currency sign
+ 359, 359,
+ SKIP, 1,
+ 361, 361,
+ SKIP, 1,
+ 363, 363,
+ 364, 364, // TODO Down arrow
+ 365, 366,
+ SKIP, 1,
+ 368, 368,
+ 369, 369, // TODO Right arrow
+ 370, 373,
+ SKIP, 7,
+ 381, 381,
+ SKIP, 3,
+ 385, 449,
+/* Big font */
+ 450, 540, // ' ' till 'z'
+ SKIP, 36,
+ 608, 608, // Move ¾ to the correct position
+ SKIP, 1,
+ 579, 581,
+ SKIP, 1,
+ 583, 583,
+ SKIP, 5,
+ 589, 589,
+ SKIP, 15,
+ 605, 605,
+ SKIP, 3,
+ 609, 625,
+ SKIP, 1,
+ 627, 632,
+ SKIP, 1,
+ 634, 639,
+ SKIP, 1,
+ 641, 657,
+ SKIP, 1,
+ 659, 664,
+ SKIP, 2,
+ 667, 671,
+ SKIP, 1,
+ 673, 673,
+/* Graphics */
+ 674, 4792,
+ END
+};
+
+/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
+ * amount of sprites and add them to the end of the list, with the index of
+ * the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
+ * correspondence of any kind with the ID's in the grf file, but results in
+ * a maximum use of sprite slots. */
+static const SpriteID _openttd_grf_indexes[] = {
+ SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
+ 134, 134, // euro symbol medium size
+ 582, 582, // euro symbol large size
+ 358, 358, // euro symbol tiny
+ SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
+ 648, 648, // nordic char: æ
+ 616, 616, // nordic char: Æ
+ 666, 666, // nordic char: ø
+ 634, 634, // nordic char: Ø
+ SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
+ 382, 383, // ¼ ½ tiny
+ 158, 159, // ¼ ½ medium
+ 606, 607, // ¼ ½ large
+ 360, 360, // ¦ tiny
+ 362, 362, // ¨ tiny
+ 136, 136, // ¦ medium
+ 138, 138, // ¨ medium
+ 584, 584, // ¦ large
+ 586, 586, // ¨ large
+ 626, 626, // Ð large
+ 658, 658, // ð large
+ 374, 374, // ´ tiny
+ 378, 378, // ¸ tiny
+ 150, 150, // ´ medium
+ 154, 154, // ¸ medium
+ 598, 598, // ´ large
+ 602, 602, // ¸ large
+ 640, 640, // Þ large
+ 672, 672, // þ large
+ 380, 380, // º tiny
+ 156, 156, // º medium
+ 604, 604, // º large
+ 317, 320, // { | } ~ tiny
+ 93, 96, // { | } ~ medium
+ 541, 544, // { | } ~ large
+ SPR_HOUSE_ICON, SPR_HOUSE_ICON,
+ 585, 585, // § large
+ 587, 587, // © large
+ 592, 592, // ® large
+ 594, 597, // ° ± ² ³ large
+ 633, 633, // × large
+ 665, 665, // ÷ large
+ SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
+ 377, 377, // · small
+ 153, 153, // · medium
+ 601, 601, // · large
+ END
+};
+
+
+static void LoadSpriteTables(void)
+{
+ const FileList* files = _use_dos_palette ? &files_dos : &files_win;
+ uint load_index;
+ uint i;
+
+ LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
+ DupSprite( 2, 130); // non-breaking space medium
+ DupSprite(226, 354); // non-breaking space tiny
+ DupSprite(450, 578); // non-breaking space large
+ load_index = 4793;
+
+ for (i = 1; files->basic[i].filename != NULL; i++) {
+ load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
+ }
+
+ /* Load additional sprites for climates other than temperate */
+ if (_opt.landscape != LT_NORMAL) {
+ LoadGrfIndexed(
+ files->landscape[_opt.landscape - 1].filename,
+ _landscape_spriteindexes[_opt.landscape - 1],
+ i++
+ );
+ }
+
+ assert(load_index == SPR_SIGNALS_BASE);
+ load_index += LoadGrfFile("nsignalsw.grf", load_index, i++);
+
+ assert(load_index == SPR_CANALS_BASE);
+ load_index += LoadGrfFile("canalsw.grf", load_index, i++);
+
+ assert(load_index == SPR_SLOPES_BASE);
+ LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
+
+ load_index = SPR_AUTORAIL_BASE;
+ load_index += LoadGrfFile("autorail.grf", load_index, i++);
+
+ assert(load_index == SPR_ELRAIL_BASE);
+ load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
+
+ assert(load_index == SPR_2CCMAP_BASE);
+ load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
+
+ assert(load_index == SPR_OPENTTD_BASE);
+ LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
+ load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
+
+ assert(load_index == SPR_AIRPORTX_BASE);
+ load_index += LoadGrfFile("airports.grf", load_index, i++);
+
+ /* Initialize the unicode to sprite mapping table */
+ InitializeUnicodeGlyphMap();
+
+ LoadNewGRF(load_index, i);
+}
+
+
+void GfxLoadSprites(void)
+{
+ DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
+
+ GfxInitSpriteMem();
+ LoadSpriteTables();
+ GfxInitPalettes();
+}