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-rw-r--r--src/gfx.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/gfx.h b/src/gfx.h
index 37444baff..a970830b6 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -86,9 +86,9 @@ enum GameModes {
GM_EDITOR
};
-void GameLoop(void);
+void GameLoop();
-void CreateConsole(void);
+void CreateConsole();
typedef int32 CursorID;
typedef byte Pixel;
@@ -166,18 +166,18 @@ extern uint16 _cur_resolution[2];
extern Colour _cur_palette[256];
void HandleKeypress(uint32 key);
-void HandleMouseEvents(void);
+void HandleMouseEvents();
void CSleep(int milliseconds);
-void UpdateWindows(void);
+void UpdateWindows();
-uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
+uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
-void DrawTextMessage(void);
-void DrawMouseCursor(void);
-void ScreenSizeChanged(void);
-void HandleExitGameRequest(void);
-void GameSizeChanged(void);
-void UndrawMouseCursor(void);
+void DrawTextMessage();
+void DrawMouseCursor();
+void ScreenSizeChanged();
+void HandleExitGameRequest();
+void GameSizeChanged();
+void UndrawMouseCursor();
#include "helpers.hpp"
@@ -222,14 +222,14 @@ void GfxDrawLine(int left, int top, int right, int bottom, int color);
BoundingRect GetStringBoundingBox(const char *str);
uint32 FormatStringLinebreaks(char *str, int maxw);
-void LoadStringWidthTable(void);
+void LoadStringWidthTable();
void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
-void DrawDirtyBlocks(void);
+void DrawDirtyBlocks();
void SetDirtyBlocks(int left, int top, int right, int bottom);
-void MarkWholeScreenDirty(void);
+void MarkWholeScreenDirty();
-void GfxInitPalettes(void);
+void GfxInitPalettes();
bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
@@ -239,10 +239,10 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursor(CursorID cursor);
void SetMouseCursor(SpriteID sprite, SpriteID pal);
void SetAnimatedMouseCursor(const AnimCursor *table);
-void CursorTick(void);
-void DrawMouseCursor(void);
-void ScreenSizeChanged(void);
-void UndrawMouseCursor(void);
+void CursorTick();
+void DrawMouseCursor();
+void ScreenSizeChanged();
+void UndrawMouseCursor();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
void ToggleFullScreen(bool fs);