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-rw-r--r--src/gfx.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index c9c36019c..605ff7664 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -703,8 +703,8 @@ Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
}
/**
- * Get bounding box of a string. Uses parameters set by #DParam if needed.
- * Has the same restrictions as #GetStringBoundingBox(const char *str).
+ * Get bounding box of a string. Uses parameters set by #SetDParam if needed.
+ * Has the same restrictions as #GetStringBoundingBox(const char *str, FontSize start_fontsize).
* @param strid String to examine.
* @return Width and height of the bounding box for the string in pixels.
*/
@@ -761,7 +761,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
/**
* Get the size of a sprite.
* @param sprid Sprite to examine.
- * @param [out] offset Optionally returns the sprite position offset.
+ * @param[out] offset Optionally returns the sprite position offset.
* @return Sprite size in pixels.
* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
*/
@@ -1170,8 +1170,8 @@ byte GetDigitWidth(FontSize size)
/**
* Determine the broadest digits for guessing the maximum width of a n-digit number.
- * @param [out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
- * @param [out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
+ * @param[out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
+ * @param[out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
* @param size Font of the digit
*/
void GetBroadestDigit(uint *front, uint *next, FontSize size)
@@ -1635,8 +1635,8 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
* Update cursor position on mouse movement.
* @param x New X position.
* @param y New Y position.
- * @param queued True, if the OS queues mouse warps after pending mouse movement events.
- * False, if the warp applies instantaneous.
+ * @param queued_warp True, if the OS queues mouse warps after pending mouse movement events.
+ * False, if the warp applies instantaneous.
* @return true, if the OS cursor position should be warped back to this->pos.
*/
bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)