diff options
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r-- | src/gfx.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index 18bdb5d20..59346aa72 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -97,11 +97,11 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) * @param top Minimum Y (inclusive) * @param right Maximum X (inclusive) * @param bottom Maximum Y (inclusive) - * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOR) + * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR) * @param mode * FILLRECT_OPAQUE: Fill the rectangle with the specified colour * FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things) - * FILLRECT_RECOLOR: Apply a recolour sprite to every pixel in the rectangle currently on screen + * FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen */ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode) { @@ -135,8 +135,8 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM blitter->DrawRect(dst, right, bottom, (uint8)colour); break; - case FILLRECT_RECOLOR: - blitter->DrawColorMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH)); + case FILLRECT_RECOLOUR: + blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH)); break; case FILLRECT_CHECKER: { @@ -838,8 +838,8 @@ Dimension GetStringBoundingBox(const char *str) void DrawCharCentered(WChar c, int x, int y, TextColour colour) { FontSize size = FS_NORMAL; - assert(colour & IS_PALETTE_COLOR); - colour &= ~IS_PALETTE_COLOR; + assert(colour & IS_PALETTE_COLOUR); + colour &= ~IS_PALETTE_COLOUR; int w = GetCharacterWidth(size, c); _string_colourremap[1] = _string_colourmap[_use_palette][colour].text; @@ -908,8 +908,8 @@ static int ReallyDoDrawString(const char *string, int x, int y, TextColour colou if (colour != TC_INVALID) { // the invalid colour flag test should not really occur. But better be safe switch_colour:; - if (colour & IS_PALETTE_COLOR) { - _string_colourremap[1] = colour & ~IS_PALETTE_COLOR; + if (colour & IS_PALETTE_COLOUR) { + _string_colourremap[1] = colour & ~IS_PALETTE_COLOUR; _string_colourremap[2] = (_use_palette == PAL_DOS) ? 1 : 215; } else { _string_colourremap[1] = _string_colourmap[_use_palette][colour].text; @@ -1111,8 +1111,8 @@ void DoPaletteAnimations() Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); const Colour *s; const ExtraPaletteValues *ev = &_extra_palette_values; - /* Amount of colors to be rotated. - * A few more for the DOS palette, because the water colors are + /* Amount of colours to be rotated. + * A few more for the DOS palette, because the water colours are * 245-254 for DOS and 217-226 for Windows. */ const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN; Colour old_val[PALETTE_ANIM_SIZE_DOS]; |