summaryrefslogtreecommitdiff
path: root/src/gfx.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 72d3fcd67..b7e31a384 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1308,8 +1308,8 @@ void DrawDirtyBlocks()
if (HasModalProgress()) {
/* We are generating the world, so release our rights to the map and
* painting while we are waiting a bit. */
- _modal_progress_paint_mutex->EndCritical();
- _modal_progress_work_mutex->EndCritical();
+ _modal_progress_paint_mutex.unlock();
+ _modal_progress_work_mutex.unlock();
/* Wait a while and update _realtime_tick so we are given the rights */
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
@@ -1317,9 +1317,9 @@ void DrawDirtyBlocks()
/* Modal progress thread may need blitter access while we are waiting for it. */
VideoDriver::GetInstance()->ReleaseBlitterLock();
- _modal_progress_paint_mutex->BeginCritical();
+ _modal_progress_paint_mutex.lock();
VideoDriver::GetInstance()->AcquireBlitterLock();
- _modal_progress_work_mutex->BeginCritical();
+ _modal_progress_work_mutex.lock();
/* When we ended with the modal progress, do not draw the blocks.
* Simply let the next run do so, otherwise we would be loading