summaryrefslogtreecommitdiff
path: root/src/genworld_gui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp45
1 files changed, 43 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index b22ba5287..dd1a2cade 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -18,6 +18,8 @@
#include "window_func.h"
#include "date_func.h"
#include "sound_func.h"
+#include "map_type.h"
+#include "layer_type.h"
#include "fios.h"
#include "string_func.h"
#include "widgets/dropdown_type.h"
@@ -81,6 +83,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
/* Left column with labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_UNDERGROUND_LAYER_COUNT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
@@ -97,6 +100,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
EndContainer(),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
@@ -201,6 +205,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_UNDERGROUND_LAYER_COUNT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
@@ -218,6 +223,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
@@ -282,11 +288,11 @@ static void LandscapeGenerationCallback(Window *w, bool confirmed)
if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
}
-static DropDownList *BuildMapsizeDropDown()
+static DropDownList *BuildBitListDropDown(uint min_bits, uint max_bits)
{
DropDownList *list = new DropDownList();
- for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
+ for (uint i = min_bits; i <= max_bits; i++) {
DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
item->SetParam(0, 1LL << i);
*list->Append() = item;
@@ -295,6 +301,16 @@ static DropDownList *BuildMapsizeDropDown()
return list;
}
+static DropDownList *BuildMapsizeDropDown()
+{
+ return BuildBitListDropDown(MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS);
+}
+
+static DropDownList *BuildLayerDropDown()
+{
+ return BuildBitListDropDown(MIN_LAYER_COUNT_BITS, MAX_LAYER_COUNT_BITS);
+}
+
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
@@ -338,6 +354,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
+ case WID_GL_LAYER_COUNT_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.layers); break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
@@ -460,6 +477,11 @@ struct GenerateLandscapeWindow : public Window {
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
+ case WID_GL_LAYER_COUNT_PULLDOWN:
+ SetDParam(0, MAX_LAYER_COUNT);
+ *size = GetStringBoundingBox(STR_JUST_INT);
+ break;
+
case WID_GL_SNOW_LEVEL_TEXT:
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
@@ -546,6 +568,10 @@ struct GenerateLandscapeWindow : public Window {
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
break;
+ case WID_GL_LAYER_COUNT_PULLDOWN: // Mapsize Z
+ ShowDropDownList(this, BuildLayerDropDown(), _settings_newgame.game_creation.layers, WID_GL_LAYER_COUNT_PULLDOWN);
+ break;
+
case WID_GL_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
break;
@@ -719,6 +745,7 @@ struct GenerateLandscapeWindow : public Window {
switch (widget) {
case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
+ case WID_GL_LAYER_COUNT_PULLDOWN: _settings_newgame.game_creation.layers = index; break;
case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
@@ -903,6 +930,10 @@ struct CreateScenarioWindow : public Window
SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
break;
+ case WID_CS_LAYER_COUNT_PULLDOWN:
+ SetDParam(0, 1 << _settings_newgame.game_creation.layers);
+ break;
+
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
break;
@@ -936,6 +967,10 @@ struct CreateScenarioWindow : public Window
case WID_CS_MAPSIZE_X_PULLDOWN:
case WID_CS_MAPSIZE_Y_PULLDOWN:
SetDParamMaxValue(0, MAX_MAP_SIZE);
+ break;
+
+ case WID_CS_LAYER_COUNT_PULLDOWN:
+ SetDParam(0, MAX_LAYER_COUNT);
break;
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
@@ -969,6 +1004,10 @@ struct CreateScenarioWindow : public Window
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
break;
+ case WID_CS_LAYER_COUNT_PULLDOWN: // Mapsize Y
+ ShowDropDownList(this, BuildLayerDropDown(), _settings_newgame.game_creation.layers, WID_CS_LAYER_COUNT_PULLDOWN);
+ break;
+
case WID_CS_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWM_SCENARIO);
break;
@@ -1031,6 +1070,7 @@ struct CreateScenarioWindow : public Window
switch (widget) {
case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
+ case WID_CS_LAYER_COUNT_PULLDOWN: _settings_newgame.game_creation.layers = index; break;
}
this->SetDirty();
}
@@ -1086,6 +1126,7 @@ static const NWidgetPart _nested_create_scenario_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
+ NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
EndContainer(),
/* Date. */
NWidget(NWID_HORIZONTAL),