diff options
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 75ca16c64..4da42dab7 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -228,7 +228,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_CREATE: - LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE); + w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE); snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed); InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120); @@ -239,28 +239,28 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case WE_PAINT: /* You can't select smoothness if not terragenesis */ if (mode == GLWP_GENERATE) { - SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0); - SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); + w->SetWidgetDisabledState(GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0); + w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); } /* Disable snowline if not hilly */ - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); + w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); /* Disable town, industry and trees in SE */ - SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); - - SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); - - SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); - SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); - SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); - SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); + w->SetWidgetDisabledState(GLAND_TOWN_TEXT, _game_mode == GM_EDITOR); + w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); + w->SetWidgetDisabledState(GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR); + w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); + w->SetWidgetDisabledState(GLAND_TREE_TEXT, _game_mode == GM_EDITOR); + w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); + + w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); + w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); + w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); + w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); + + w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -335,7 +335,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) switch (e->we.click.widget) { case 0: DeleteWindow(w); break; case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND: - RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE); + w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE); SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE); break; case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X @@ -605,18 +605,18 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; switch (e->event) { - case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); break; + case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); break; case WE_PAINT: - SetWindowWidgetDisabledState(w, CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); - SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); - - SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); - SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); - SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); - SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); + w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); + w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); + w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); + w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); + + w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); DrawWindowWidgets(w); DrawStringRightAligned(211, 97, STR_MAPSIZE, TC_FROMSTRING); @@ -636,7 +636,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND: - RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); + w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE); break; case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X |