diff options
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 803 |
1 files changed, 404 insertions, 399 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 13867c0e0..3c24f9491 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -29,6 +29,7 @@ #include "widgets/dropdown_func.h" #include "core/random_func.hpp" #include "landscape_type.h" +#include "querystring_gui.h" #include "table/strings.h" #include "table/sprites.h" @@ -43,14 +44,6 @@ enum glwp_modes { GLWP_END }; -struct generate_d { - uint widget_id; - uint x; - uint y; - char name[64]; -}; -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(generate_d)); - extern void SwitchMode(int new_mode); static inline void SetNewLandscapeType(byte landscape) @@ -244,314 +237,324 @@ static DropDownList *BuildMapsizeDropDown() return list; } -static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) -{ - static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; - static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; - static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; - static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; - static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; - static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; - static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; - static const StringID num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; +static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; +static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; +static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; +static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; +static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; +static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; +static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; +static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; - /* Data used for the generate seed edit box */ - static querystr_d _genseed_query; - static char _genseed_buffer[11]; +struct GenerateLandscapeWindow : public QueryStringBaseWindow { + uint widget_id; + uint x; + uint y; + char name[64]; + glwp_modes mode; - glwp_modes mode = (glwp_modes)w->window_number; + GenerateLandscapeWindow(const WindowDesc *desc, void *data = NULL, WindowNumber number = 0) : QueryStringBaseWindow(desc, NULL, number) + { + this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE); - switch (e->event) { - case WE_CREATE: - w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE); + snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _patches_newgame.generation_seed); + InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120); + this->caption = STR_NULL; + this->afilter = CS_NUMERAL; - snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed); - InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120); - _genseed_query.caption = STR_NULL; - _genseed_query.afilter = CS_NUMERAL; - break; + this->mode = (glwp_modes)this->window_number; - case WE_PAINT: - /* You can't select smoothness if not terragenesis */ - if (mode == GLWP_GENERATE) { - w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); - } - /* Disable snowline if not hilly */ - w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); - /* Disable town, industry and trees in SE */ - w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); - w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); - w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); - - w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); - w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); - - w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); - w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); - w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); - w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); - - if (_game_mode == GM_EDITOR) { - w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF; - w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF; - } else { - w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns]; - w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries]; - } + this->FindWindowPlacementAndResize(desc); + } - if (mode == GLWP_GENERATE) { - w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator]; - w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer]; - w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type]; - w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes]; - w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness]; + virtual void OnPaint() + { + /* You can't select smoothness if not terragenesis */ + if (mode == GLWP_GENERATE) { + this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); + } + /* Disable snowline if not hilly */ + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); + /* Disable town, industry and trees in SE */ + this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); + this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); + this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); + + this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); + + this->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + this->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + this->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + this->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); + + if (_game_mode == GM_EDITOR) { + this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF; + this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF; + } else { + this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_opt_newgame.diff.number_towns]; + this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_opt_newgame.diff.number_industries]; + } + + if (mode == GLWP_GENERATE) { + this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_patches_newgame.land_generator]; + this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer]; + this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_opt_newgame.diff.terrain_type]; + this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_opt_newgame.diff.quantity_sea_lakes]; + this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_patches_newgame.tgen_smoothness]; + } else { + this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer]; + this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_patches_newgame.heightmap_rotation]; + } + + /* Set parameters for widget text that requires them. */ + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT + SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN + SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN + SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT + + DrawWindowWidgets(this); + + this->DrawEditBox(GLAND_RANDOM_EDITBOX); + + if (mode != GLWP_GENERATE) { + char buffer[512]; + + if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { + SetDParam(0, this->y); + SetDParam(1, this->x); } else { - w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer]; - w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation]; + SetDParam(0, this->x); + SetDParam(1, this->y); } + GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer)); + DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK); - /* Set parameters for widget text that requires them. */ - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT - SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN - SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN - SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT - - DrawWindowWidgets(w); - - DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); - - if (mode != GLWP_GENERATE) { - char buffer[512]; + DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK); + SetDParamStr(0, this->name); + DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5); + } + } - if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { - SetDParam(0, WP(w, generate_d).y); - SetDParam(1, WP(w, generate_d).x); + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case 0: delete this; break; + + case GLAND_TEMPERATE: + case GLAND_ARCTIC: + case GLAND_TROPICAL: + case GLAND_TOYLAND: + this->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE); + SetNewLandscapeType(widget - GLAND_TEMPERATE); + break; + + case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X + ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN); + break; + + case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y + ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN); + break; + + case GLAND_TOWN_PULLDOWN: // Number of towns + ShowDropDownMenu(this, _num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0); + break; + + case GLAND_INDUSTRY_PULLDOWN: // Number of industries + ShowDropDownMenu(this, _num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); + break; + + case GLAND_RANDOM_BUTTON: // Random seed + _patches_newgame.generation_seed = InteractiveRandom(); + snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _patches_newgame.generation_seed); + UpdateTextBufferSize(&this->text); + this->SetDirty(); + break; + + case GLAND_RANDOM_EDITBOX: // edit box for random seed + ShowOnScreenKeyboard(this, GLAND_RANDOM_EDITBOX, 0, 0); + break; + + case GLAND_GENERATE_BUTTON: // Generate + UpdatePatches(); + + if (_patches.town_layout == TL_NO_ROADS) { + ShowQuery( + STR_TOWN_LAYOUT_WARNING_CAPTION, + STR_TOWN_LAYOUT_WARNING_MESSAGE, + this, + LandscapeGenerationCallback); + } else if (mode == GLWP_HEIGHTMAP && + (this->x * 2 < (1U << _patches_newgame.map_x) || + this->x / 2 > (1U << _patches_newgame.map_x) || + this->y * 2 < (1U << _patches_newgame.map_y) || + this->y / 2 > (1U << _patches_newgame.map_y))) { + ShowQuery( + STR_HEIGHTMAP_SCALE_WARNING_CAPTION, + STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, + this, + LandscapeGenerationCallback); } else { - SetDParam(0, WP(w, generate_d).x); - SetDParam(1, WP(w, generate_d).y); + StartGeneratingLandscape(mode); } - GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer)); - DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK); - - DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK); - SetDParamStr(0, WP(w, generate_d).name); - DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5); - } - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 0: delete w; break; - - case GLAND_TEMPERATE: - case GLAND_ARCTIC: - case GLAND_TROPICAL: - case GLAND_TOYLAND: - w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE); - SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE); - break; - - case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN); - break; - - case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN); - break; - - case GLAND_TOWN_PULLDOWN: // Number of towns - ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0); - break; - - case GLAND_INDUSTRY_PULLDOWN: // Number of industries - ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); - break; - - case GLAND_RANDOM_BUTTON: // Random seed - _patches_newgame.generation_seed = InteractiveRandom(); - snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed); - UpdateTextBufferSize(&_genseed_query.text); - w->SetDirty(); - break; + break; - case GLAND_RANDOM_EDITBOX: // edit box for random seed - ShowOnScreenKeyboard(w, & _genseed_query, GLAND_RANDOM_EDITBOX, 0, 0); - break; - - case GLAND_GENERATE_BUTTON: // Generate - UpdatePatches(); - - if (_patches.town_layout == TL_NO_ROADS) { - ShowQuery( - STR_TOWN_LAYOUT_WARNING_CAPTION, - STR_TOWN_LAYOUT_WARNING_MESSAGE, - w, - LandscapeGenerationCallback); - } else if (mode == GLWP_HEIGHTMAP && - (WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) || - WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) || - WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) || - WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) { - ShowQuery( - STR_HEIGHTMAP_SCALE_WARNING_CAPTION, - STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, - w, - LandscapeGenerationCallback); - } else { - StartGeneratingLandscape(mode); - } - break; - - case GLAND_START_DATE_DOWN: - case GLAND_START_DATE_UP: // Year buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(e->we.click.widget); - w->SetDirty(); - - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); - } - _left_button_clicked = false; - break; - - case GLAND_START_DATE_TEXT: // Year text - WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT; - SetDParam(0, _patches_newgame.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); - break; + case GLAND_START_DATE_DOWN: + case GLAND_START_DATE_UP: // Year buttons + /* Don't allow too fast scrolling */ + if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + this->HandleButtonClick(widget); + this->SetDirty(); - case GLAND_SNOW_LEVEL_DOWN: - case GLAND_SNOW_LEVEL_UP: // Snow line buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(e->we.click.widget); - w->SetDirty(); - - _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); - } - _left_button_clicked = false; - break; - - case GLAND_SNOW_LEVEL_TEXT: // Snow line text - WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT; - SetDParam(0, _patches_newgame.snow_line_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL); - break; - - case GLAND_TREE_PULLDOWN: // Tree placer - ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); - break; - - case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation - /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ - if (mode == GLWP_HEIGHTMAP) { - ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); - } else { - ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); - } - break; + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); + } + _left_button_clicked = false; + break; + + case GLAND_START_DATE_TEXT: // Year text + this->widget_id = GLAND_START_DATE_TEXT; + SetDParam(0, _patches_newgame.starting_year); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL); + break; + + case GLAND_SNOW_LEVEL_DOWN: + case GLAND_SNOW_LEVEL_UP: // Snow line buttons + /* Don't allow too fast scrolling */ + if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + this->HandleButtonClick(widget); + this->SetDirty(); + + _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); + } + _left_button_clicked = false; + break; + + case GLAND_SNOW_LEVEL_TEXT: // Snow line text + this->widget_id = GLAND_SNOW_LEVEL_TEXT; + SetDParam(0, _patches_newgame.snow_line_height); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL); + break; + + case GLAND_TREE_PULLDOWN: // Tree placer + ShowDropDownMenu(this, _tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); + break; + + case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation + /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ + if (mode == GLWP_HEIGHTMAP) { + ShowDropDownMenu(this, _rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); + } else { + ShowDropDownMenu(this, _landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); + } + break; - case GLAND_TERRAIN_PULLDOWN: // Terrain type - ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0); - break; + case GLAND_TERRAIN_PULLDOWN: // Terrain type + ShowDropDownMenu(this, _elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0); + break; - case GLAND_WATER_PULLDOWN: // Water quantity - ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0); - break; + case GLAND_WATER_PULLDOWN: // Water quantity + ShowDropDownMenu(this, _sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0); + break; - case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness - ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); - break; - } - break; - - case WE_MOUSELOOP: - HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); - break; + case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness + ShowDropDownMenu(this, _smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); + break; + } + } - case WE_KEYPRESS: - HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e); - /* the seed is unsigned, therefore atoi cannot be used. - * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value - * (use random seed) it should not be possible to be - * entered into the input field; the generate seed - * button can be used instead. */ - _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1); - break; + virtual void OnMouseLoop() + { + this->HandleEditBox(GLAND_RANDOM_EDITBOX); + } - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break; - case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break; - case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break; - case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break; - - case GLAND_TOWN_PULLDOWN: - _opt_newgame.diff.number_towns = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; + virtual bool OnKeyPress(uint16 key, uint16 keycode) + { + bool cont; + this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, cont); + /* the seed is unsigned, therefore atoi cannot be used. + * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value + * (use random seed) it should not be possible to be + * entered into the input field; the generate seed + * button can be used instead. */ + _patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1); + return cont; + } - case GLAND_INDUSTRY_PULLDOWN: - _opt_newgame.diff.number_industries = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; + virtual void OnDropdownSelect(int widget, int index) + { + switch (widget) { + case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break; + case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break; + case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = index; break; + case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = index; break; + + case GLAND_TOWN_PULLDOWN: + _opt_newgame.diff.number_towns = index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + + case GLAND_INDUSTRY_PULLDOWN: + _opt_newgame.diff.number_industries = index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + + case GLAND_LANDSCAPE_PULLDOWN: + /* case GLAND_HEIGHTMAP_PULLDOWN: */ + if (mode == GLWP_HEIGHTMAP) { + _patches_newgame.heightmap_rotation = index; + } else { + _patches_newgame.land_generator = index; + } + break; + + case GLAND_TERRAIN_PULLDOWN: + _opt_newgame.diff.terrain_type = index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + + case GLAND_WATER_PULLDOWN: + _opt_newgame.diff.quantity_sea_lakes = index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + } + this->SetDirty(); + } - case GLAND_LANDSCAPE_PULLDOWN: - /* case GLAND_HEIGHTMAP_PULLDOWN: */ - if (mode == GLWP_HEIGHTMAP) { - _patches_newgame.heightmap_rotation = e->we.dropdown.index; - } else { - _patches_newgame.land_generator = e->we.dropdown.index; - } - break; + virtual void OnQueryTextFinished(char *str) + { + if (!StrEmpty(str)) { + int32 value = atoi(str); - case GLAND_TERRAIN_PULLDOWN: - _opt_newgame.diff.terrain_type = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + switch (this->widget_id) { + case GLAND_START_DATE_TEXT: + this->InvalidateWidget(GLAND_START_DATE_TEXT); + _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; - case GLAND_WATER_PULLDOWN: - _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + case GLAND_SNOW_LEVEL_TEXT: + this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT); + _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); break; } - w->SetDirty(); - break; - - case WE_ON_EDIT_TEXT: - if (!StrEmpty(e->we.edittext.str)) { - int32 value = atoi(e->we.edittext.str); - - switch (WP(w, generate_d).widget_id) { - case GLAND_START_DATE_TEXT: - w->InvalidateWidget(GLAND_START_DATE_TEXT); - _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); - break; - case GLAND_SNOW_LEVEL_TEXT: - w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT); - _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); - break; - } - - w->SetDirty(); - } - break; + this->SetDirty(); + } } -} +}; static const WindowDesc _generate_landscape_desc = { WDP_CENTER, WDP_CENTER, 338, 268, 338, 268, WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _generate_landscape_widgets, - GenerateLandscapeWndProc, + NULL, }; static const WindowDesc _heightmap_load_desc = { @@ -559,7 +562,7 @@ static const WindowDesc _heightmap_load_desc = { WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _heightmap_load_widgets, - GenerateLandscapeWndProc, + NULL, }; static void _ShowGenerateLandscape(glwp_modes mode) @@ -577,14 +580,12 @@ static void _ShowGenerateLandscape(glwp_modes mode) if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; } - Window *w = AllocateWindowDescFront<Window>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); - - if (w == NULL) return; + GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); if (mode == GLWP_HEIGHTMAP) { - WP(w, generate_d).x = x; - WP(w, generate_d).y = y; - strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name)); + w->x = x; + w->y = y; + strecpy(w->name, _file_to_saveload.title, lastof(w->name)); } InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); @@ -639,127 +640,131 @@ enum CreateScenarioWindowWidgets { }; -static void CreateScenarioWndProc(Window *w, WindowEvent *e) +struct CreateScenarioWindow : public Window { - switch (e->event) { - case WE_CREATE: - w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); - break; - - case WE_PAINT: - w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); - w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); - - w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); - w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); - w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); - w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); - - /* Set parameters for widget text that requires them */ - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT - SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN - SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN - SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT - - DrawWindowWidgets(w); - - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case CSCEN_TEMPERATE: - case CSCEN_ARCTIC: - case CSCEN_TROPICAL: - case CSCEN_TOYLAND: - w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); - SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE); - break; - - case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN); - break; - - case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); - break; - - case CSCEN_EMPTY_WORLD: // Empty world / flat world - StartGeneratingLandscape(GLWP_SCENARIO); - break; + uint widget_id; - case CSCEN_RANDOM_WORLD: // Generate - ShowGenerateLandscape(); - break; + CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number) + { + this->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); + } - case CSCEN_START_DATE_DOWN: - case CSCEN_START_DATE_UP: // Year buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(e->we.click.widget); - w->SetDirty(); + virtual void OnPaint() + { + this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); + this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); + this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); + + this->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + this->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + this->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + this->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); + + /* Set parameters for widget text that requires them */ + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT + SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN + SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN + SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT + + DrawWindowWidgets(this); + } - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); - } - _left_button_clicked = false; - break; + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case CSCEN_TEMPERATE: + case CSCEN_ARCTIC: + case CSCEN_TROPICAL: + case CSCEN_TOYLAND: + this->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); + SetNewLandscapeType(widget - CSCEN_TEMPERATE); + break; + + case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X + ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN); + break; + + case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y + ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); + break; + + case CSCEN_EMPTY_WORLD: // Empty world / flat world + StartGeneratingLandscape(GLWP_SCENARIO); + break; + + case CSCEN_RANDOM_WORLD: // Generate + ShowGenerateLandscape(); + break; + + case CSCEN_START_DATE_DOWN: + case CSCEN_START_DATE_UP: // Year buttons + /* Don't allow too fast scrolling */ + if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + this->HandleButtonClick(widget); + this->SetDirty(); + + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); + } + _left_button_clicked = false; + break; + + case CSCEN_START_DATE_TEXT: // Year text + this->widget_id = CSCEN_START_DATE_TEXT; + SetDParam(0, _patches_newgame.starting_year); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL); + break; + + case CSCEN_FLAT_LAND_HEIGHT_DOWN: + case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons + /* Don't allow too fast scrolling */ + if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + this->HandleButtonClick(widget); + this->SetDirty(); + + _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); + } + _left_button_clicked = false; + break; + + case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text + this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; + SetDParam(0, _patches_newgame.se_flat_world_height); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL); + break; + } + } - case CSCEN_START_DATE_TEXT: // Year text - WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT; - SetDParam(0, _patches_newgame.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); - break; + virtual void OnDropdownSelect(int widget, int index) + { + switch (widget) { + case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break; + case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break; + } + this->SetDirty(); + } - case CSCEN_FLAT_LAND_HEIGHT_DOWN: - case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(e->we.click.widget); - w->SetDirty(); + virtual void OnQueryTextFinished(char *str) + { + if (!StrEmpty(str)) { + int32 value = atoi(str); - _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); - } - _left_button_clicked = false; + switch (this->widget_id) { + case CSCEN_START_DATE_TEXT: + this->InvalidateWidget(CSCEN_START_DATE_TEXT); + _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; - case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text - WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; - SetDParam(0, _patches_newgame.se_flat_world_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL); + case CSCEN_FLAT_LAND_HEIGHT_TEXT: + this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT); + _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); break; } - break; - - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break; - case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break; - } - w->SetDirty(); - break; - case WE_ON_EDIT_TEXT: - if (!StrEmpty(e->we.edittext.str)) { - int32 value = atoi(e->we.edittext.str); - - switch (WP(w, generate_d).widget_id) { - case CSCEN_START_DATE_TEXT: - w->InvalidateWidget(CSCEN_START_DATE_TEXT); - _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); - break; - - case CSCEN_FLAT_LAND_HEIGHT_TEXT: - w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT); - _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); - break; - } - - w->SetDirty(); - } - break; + this->SetDirty(); + } } -} +}; static const Widget _create_scenario_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, @@ -796,13 +801,13 @@ static const WindowDesc _create_scenario_desc = { WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _create_scenario_widgets, - CreateScenarioWndProc, + NULL, }; void ShowCreateScenario() { DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - AllocateWindowDescFront<Window>(&_create_scenario_desc, GLWP_SCENARIO); + new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO); } |