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-rw-r--r--src/genworld_gui.cpp56
1 files changed, 43 insertions, 13 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 883db3239..366f58f26 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -98,13 +98,14 @@ enum GenerateLandscapeWindowWidgets {
GLAND_WATER_TEXT,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
- GLAND_SMOOTHNESS_PULLDOWN
+ GLAND_SMOOTHNESS_PULLDOWN,
+ GLAND_WATER_BORDERS_PULLDOWN,
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 267, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 285, 0x0, STR_NULL},
/* Landscape selection */
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, // GLAND_TEMPERATE
@@ -166,6 +167,9 @@ static const Widget _generate_landscape_widgets[] = {
/* Map smoothness */
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // GLAND_SMOOTHNESS_PULLDOWN
+
+/* Water borders */
+{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 12, 326, 264, 275, 0x0, STR_NULL}, // GLAND_WATER_BORDERS_PULLDOWN
{ WIDGETS_END},
};
@@ -269,6 +273,25 @@ static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CO
static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
+static const StringID _water_borders[] = {
+ STR_CONFIG_PATCHES_WATER_BORDER_NONE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_SE,
+ STR_CONFIG_PATCHES_WATER_BORDER_SE_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_SW,
+ STR_CONFIG_PATCHES_WATER_BORDER_SW_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_SW_SE,
+ STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SW,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE,
+ STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE,
+ INVALID_STRING_ID
+};
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
@@ -294,9 +317,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
- /* You can't select smoothness if not terragenesis */
+ /* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWP_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
+ this->SetWidgetDisabledState(GLAND_WATER_BORDERS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
@@ -324,11 +348,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
if (mode == GLWP_GENERATE) {
- this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
- this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
- this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
- this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
- this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
+ this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
+ this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
+ this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
+ this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
+ this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
+ this->widget[GLAND_WATER_BORDERS_PULLDOWN].data = _settings_newgame.construction.freeform_edges ? _water_borders[_settings_newgame.game_creation.water_borders] : STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE;
} else {
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
@@ -483,6 +508,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
+
+ case GLAND_WATER_BORDERS_PULLDOWN: // Water borders
+ ShowDropDownMenu(this, _water_borders, _settings_newgame.game_creation.water_borders, GLAND_WATER_BORDERS_PULLDOWN, 0, 0);
+ break;
}
}
@@ -507,10 +536,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
- case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
- case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
- case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
- case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
+ case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
+ case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
+ case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
+ case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
+ case GLAND_WATER_BORDERS_PULLDOWN: _settings_newgame.game_creation.water_borders = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
@@ -571,7 +601,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
};
static const WindowDesc _generate_landscape_desc = {
- WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
+ WDP_CENTER, WDP_CENTER, 338, 286, 338, 286,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,