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-rw-r--r--src/genworld_gui.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 83d0f4cf1..65cbbd6da 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -196,7 +196,7 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
static querystr_d _genseed_query;
static char _genseed_buffer[LEN_RND_SEED];
- uint mode = w->window_number;
+ glwp_modes mode = (glwp_modes)w->window_number;
uint y;
switch (e->event) {
@@ -714,7 +714,7 @@ static const Widget _show_terrain_progress_widgets[] = {
typedef struct tp_info {
uint percent;
- StringID class;
+ StringID cls;
uint current;
uint total;
int timer;
@@ -753,12 +753,12 @@ static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
- DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
+ DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, 0);
/* Tell which class we are generating */
- DrawStringCentered(90, 46, _tp.class, 0);
+ DrawStringCentered(90, 46, _tp.cls, 0);
/* And say where we are in that class */
SetDParam(0, _tp.current);
@@ -783,7 +783,7 @@ static const WindowDesc _show_terrain_progress_desc = {
*/
void PrepareGenerateWorldProgress(void)
{
- _tp.class = STR_WORLD_GENERATION;
+ _tp.cls = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
@@ -798,7 +798,7 @@ void ShowGenerateWorldProgress(void)
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}
-static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
+static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
@@ -814,7 +814,7 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
STR_PREPARING_GAME
};
- assert(class < GWP_CLASS_COUNT);
+ assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
@@ -822,13 +822,13 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
- assert(_tp.class == class_table[class]);
+ assert(_tp.cls == class_table[cls]);
_tp.current += progress;
} else {
- _tp.class = class_table[class];
+ _tp.cls = class_table[cls];
_tp.current = progress;
_tp.total = total;
- _tp.percent = percent_table[class];
+ _tp.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every 200ms.
@@ -837,7 +837,7 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
- _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
+ _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _timer_counter;
if (_network_dedicated) {
@@ -877,11 +877,11 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
-void SetGeneratingWorldProgress(gwp_class class, uint total)
+void SetGeneratingWorldProgress(gwp_class cls, uint total)
{
if (total == 0) return;
- _SetGeneratingWorldProgress(class, 0, total);
+ _SetGeneratingWorldProgress(cls, 0, total);
}
/**
@@ -891,8 +891,8 @@ void SetGeneratingWorldProgress(gwp_class class, uint total)
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
-void IncreaseGeneratingWorldProgress(gwp_class class)
+void IncreaseGeneratingWorldProgress(gwp_class cls)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
- _SetGeneratingWorldProgress(class, 1, 0);
+ _SetGeneratingWorldProgress(cls, 1, 0);
}