diff options
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 0ca4543f2..5e1fac685 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -46,6 +46,15 @@ enum GenerateLandscapeWindowMode { }; /** + * Get the map height limit, or if set to "auto", the absolute limit. + */ +static uint GetMapHeightLimit() +{ + if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT; + return _settings_newgame.construction.map_height_limit; +} + +/** * Changes landscape type and sets genworld window dirty * @param landscape new landscape type */ @@ -974,7 +983,7 @@ struct CreateScenarioWindow : public Window this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); - this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); + this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit()); this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); @@ -1062,7 +1071,7 @@ struct CreateScenarioWindow : public Window this->HandleButtonClick(widget); this->SetDirty(); - _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.map_height_limit); + _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit()); } _left_button_clicked = false; break; @@ -1108,7 +1117,7 @@ struct CreateScenarioWindow : public Window case WID_CS_FLAT_LAND_HEIGHT_TEXT: this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT); - _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.map_height_limit); + _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit()); break; } |