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Diffstat (limited to 'src/genworld.cpp')
-rw-r--r--src/genworld.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index b08b64834..532925fdd 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -20,19 +20,19 @@
#include "date.h"
void GenerateLandscape(byte mode);
-void GenerateClearTile(void);
-void GenerateIndustries(void);
-void GenerateUnmovables(void);
-bool GenerateTowns(void);
-void GenerateTrees(void);
+void GenerateClearTile();
+void GenerateIndustries();
+void GenerateUnmovables();
+bool GenerateTowns();
+void GenerateTrees();
-void StartupEconomy(void);
-void StartupPlayers(void);
-void StartupDisasters(void);
+void StartupEconomy();
+void StartupPlayers();
+void StartupDisasters();
void InitializeGame(int mode, uint size_x, uint size_y);
-void ConvertGroundTilesIntoWaterTiles(void);
+void ConvertGroundTilesIntoWaterTiles();
/* Please only use this variable in genworld.h and genworld.c and
* nowhere else. For speed improvements we need it to be global, but
@@ -58,7 +58,7 @@ void SetGeneratingWorldPaintStatus(bool status)
* writing in a thread, it can cause damaged data (reading and writing the
* same tile at the same time).
*/
-bool IsGeneratingWorldReadyForPaint(void)
+bool IsGeneratingWorldReadyForPaint()
{
/* If we are in quit_thread mode, ignore this and always return false. This
* forces the screen to not be drawn, and the GUI not to wait for a draw. */
@@ -70,7 +70,7 @@ bool IsGeneratingWorldReadyForPaint(void)
/**
* Tells if the world generation is done in a thread or not.
*/
-bool IsGenerateWorldThreaded(void)
+bool IsGenerateWorldThreaded()
{
return _gw.threaded && !_gw.quit_thread;
}
@@ -180,7 +180,7 @@ void GenerateWorldSetAbortCallback(gw_abort_proc *proc)
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
*/
-void WaitTillGeneratedWorld(void)
+void WaitTillGeneratedWorld()
{
if (_gw.thread == NULL) return;
_gw.quit_thread = true;
@@ -192,7 +192,7 @@ void WaitTillGeneratedWorld(void)
/**
* Initializes the abortion process
*/
-void AbortGeneratingWorld(void)
+void AbortGeneratingWorld()
{
_gw.abort = true;
}
@@ -200,7 +200,7 @@ void AbortGeneratingWorld(void)
/**
* Is the generation being aborted?
*/
-bool IsGeneratingWorldAborted(void)
+bool IsGeneratingWorldAborted()
{
return _gw.abort;
}
@@ -208,7 +208,7 @@ bool IsGeneratingWorldAborted(void)
/**
* Really handle the abortion, i.e. clean up some of the mess
*/
-void HandleGeneratingWorldAbortion(void)
+void HandleGeneratingWorldAbortion()
{
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;