diff options
Diffstat (limited to 'src/genworld.cpp')
-rw-r--r-- | src/genworld.cpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index 9f479210b..973bf89ff 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -48,10 +48,12 @@ void StartupDisasters(); void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings); -/* Please only use this variable in genworld.h and genworld.cpp and +/** + * Please only use this variable in genworld.h and genworld.cpp and * nowhere else. For speed improvements we need it to be global, but * in no way the meaning of it is to use it anywhere else besides - * in the genworld.h and genworld.cpp! -- TrueLight */ + * in the genworld.h and genworld.cpp! -- TrueLight + */ GenWorldInfo _gw; /** Rights for the map generation */ @@ -61,6 +63,7 @@ ThreadMutex *_genworld_paint_mutex = ThreadMutex::New(); /** * Tells if the world generation is done in a thread or not. + * @return the 'threaded' status */ bool IsGenerateWorldThreaded() { @@ -91,7 +94,7 @@ static void CleanupGeneration() /** * The internal, real, generate function. */ -static void _GenerateWorld(void *arg) +static void _GenerateWorld(void *) { try { _generating_world = true; @@ -190,7 +193,8 @@ static void _GenerateWorld(void *arg) /** * Set here the function, if any, that you want to be called when landscape - * generation is done. + * generation is done. + * @param proc callback procedure */ void GenerateWorldSetCallback(GWDoneProc *proc) { @@ -199,7 +203,8 @@ void GenerateWorldSetCallback(GWDoneProc *proc) /** * Set here the function, if any, that you want to be called when landscape - * generation is aborted. + * generation is aborted. + * @param proc callback procedure */ void GenerateWorldSetAbortCallback(GWAbortProc *proc) { @@ -208,7 +213,7 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc) /** * This will wait for the thread to finish up his work. It will not continue - * till the work is done. + * till the work is done. */ void WaitTillGeneratedWorld() { @@ -235,6 +240,7 @@ void AbortGeneratingWorld() /** * Is the generation being aborted? + * @return the 'aborted' status */ bool IsGeneratingWorldAborted() { @@ -261,7 +267,7 @@ void HandleGeneratingWorldAbortion() /** * Generate a world. - * @param mode The mode of world generation (see GenerateWorldModes). + * @param mode The mode of world generation (see GenWorldMode). * @param size_x The X-size of the map. * @param size_y The Y-size of the map. * @param reset_settings Whether to reset the game configuration (used for restart) |