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-rw-r--r--src/genworld.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index dcbe15dbc..edccdbfc8 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -36,7 +36,7 @@ bool GenerateTowns();
void GenerateTrees();
void StartupEconomy();
-void StartupPlayers();
+void StartupCompanies();
void StartupDisasters();
void InitializeGame(uint size_x, uint size_y, bool reset_date);
@@ -126,7 +126,7 @@ static void _GenerateWorld(void *arg)
/* These are probably pointless when inside the scenario editor. */
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
- StartupPlayers();
+ StartupCompanies();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
StartupEngines();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
@@ -145,7 +145,7 @@ static void _GenerateWorld(void *arg)
}
ResetObjectToPlace();
- _local_player = _gw.lp;
+ _local_company = _gw.lc;
SetGeneratingWorldProgress(GWP_GAME_START, 1);
/* Call any callback */
@@ -259,15 +259,15 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
_gw.active = true;
_gw.abort = false;
_gw.abortp = NULL;
- _gw.lp = _local_player;
+ _gw.lc = _local_company;
_gw.wait_for_draw = false;
_gw.quit_thread = false;
_gw.threaded = true;
/* This disables some commands and stuff */
- SetLocalPlayer(PLAYER_SPECTATOR);
+ SetLocalCompany(COMPANY_SPECTATOR);
/* Make sure everything is done via OWNER_NONE */
- _current_player = OWNER_NONE;
+ _current_company = OWNER_NONE;
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));