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-rw-r--r--src/genworld.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index 28b28ac05..dc722ac00 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -91,7 +91,7 @@ static void _GenerateWorld()
try {
_generating_world = true;
- if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
+ if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
_random.SetSeed(_settings_game.game_creation.generation_seed);
@@ -188,7 +188,7 @@ static void _GenerateWorld()
ShowNewGRFError();
- if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
+ if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
if (_debug_desync_level > 0) {
@@ -204,7 +204,7 @@ static void _GenerateWorld()
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
- DEBUG(net, 0, "Generating map failed, aborting");
+ DEBUG(net, 0, "Generating map failed; closing server");
_exit_game = true;
} else {
SwitchToMode(_switch_mode);