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-rw-r--r--src/gamelog.h46
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diff --git a/src/gamelog.h b/src/gamelog.h
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+/* $Id$ */
+
+/** @file gamelog.h Functions to be called to log possibly unsafe game events */
+
+#ifndef GAMELOG_H
+#define GAMELOG_H
+
+#include "newgrf_config.h"
+
+enum GamelogActionType {
+ GLAT_START, ///< Game created
+ GLAT_LOAD, ///< Game loaded
+ GLAT_GRF, ///< GRF changed
+ GLAT_CHEAT, ///< Cheat was used
+ GLAT_PATCH, ///< Patches setting changed
+ GLAT_END, ///< So we know how many GLATs are there
+ GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
+};
+
+void GamelogStartAction(GamelogActionType at);
+void GamelogStopAction();
+
+void GamelogReset();
+
+typedef void GamelogPrintProc(const char *s);
+void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
+
+void GamelogPrintDebug();
+void GamelogPrintConsole();
+
+void GamelogRevision();
+void GamelogMode();
+void GamelogOldver();
+void GamelogPatch(const char *name, int32 oldval, int32 newval);
+
+void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
+void GamelogGRFAddList(const GRFConfig *newg);
+void GamelogGRFRemove(uint32 grfid);
+void GamelogGRFAdd(const GRFConfig *newg);
+void GamelogGRFCompatible(const GRFIdentifier *newg);
+
+void GamelogTestRevision();
+void GamelogTestMode();
+void GamelogTestGRF();
+
+#endif /* GAMELOG_H */