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-rw-r--r--src/game/game.hpp45
-rw-r--r--src/game/game_core.cpp64
-rw-r--r--src/game/game_instance.cpp89
-rw-r--r--src/game/game_instance.hpp36
4 files changed, 234 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
new file mode 100644
index 000000000..de9e8213c
--- /dev/null
+++ b/src/game/game.hpp
@@ -0,0 +1,45 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game.hpp Base functions for all Games. */
+
+#ifndef GAME_HPP
+#define GAME_HPP
+
+/**
+ * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
+ */
+class Game {
+public:
+ /**
+ * Called every game-tick to let Game do something.
+ */
+ static void GameLoop();
+
+ /**
+ * Initialize the Game system.
+ */
+ static void Initialize();
+
+ /**
+ * Uninitialize the Game system.
+ */
+ static void Uninitialize();
+
+ /**
+ * Get the current GameScript instance.
+ */
+ static class GameInstance *GetGameInstance() { return Game::instance; }
+
+private:
+ static uint frame_counter; ///< Tick counter for the Game code.
+ static class GameInstance *instance; ///< Instance to the current active Game.
+};
+
+#endif /* GAME_HPP */
diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp
new file mode 100644
index 000000000..7894ab2a6
--- /dev/null
+++ b/src/game/game_core.cpp
@@ -0,0 +1,64 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_core.cpp Implementation of Game. */
+
+#include "../stdafx.h"
+#include "../command_func.h"
+#include "../core/backup_type.hpp"
+#include "../company_base.h"
+#include "../company_func.h"
+#include "../network/network.h"
+#include "game.hpp"
+#include "game_instance.hpp"
+
+/* static */ uint Game::frame_counter = 0;
+/* static */ GameInstance *Game::instance = NULL;
+
+/* static */ void Game::GameLoop()
+{
+ if (_networking && !_network_server) return;
+
+ Game::frame_counter++;
+
+ Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
+ cur_company.Change(OWNER_DEITY);
+ Game::instance->GameLoop();
+ cur_company.Restore();
+
+ /* Occasionally collect garbage */
+ if ((Game::frame_counter & 255) == 0) {
+ Game::instance->CollectGarbage();
+ }
+}
+
+/* static */ void Game::Initialize()
+{
+ if (Game::instance != NULL) Game::Uninitialize();
+
+ Game::frame_counter = 0;
+ if (Game::instance == NULL) {
+ /* Clients shouldn't start GameScripts */
+ if (_networking && !_network_server) return;
+
+ Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
+ cur_company.Change(OWNER_DEITY);
+
+ Game::instance = new GameInstance();
+ Game::instance->Initialize();
+
+ cur_company.Restore();
+ }
+}
+
+/* static */ void Game::Uninitialize()
+{
+ delete Game::instance;
+ Game::instance = NULL;
+}
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp
new file mode 100644
index 000000000..ed30062e1
--- /dev/null
+++ b/src/game/game_instance.cpp
@@ -0,0 +1,89 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_instance.cpp Implementation of GameInstance. */
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "../saveload/saveload.h"
+
+#include "../script/squirrel_class.hpp"
+
+#include "../script/script_storage.hpp"
+#include "game_instance.hpp"
+#include "game.hpp"
+
+/* Convert all Game related classes to Squirrel data.
+ * Note: this line is a marker in squirrel_export.sh. Do not change! */
+#include "../script/api/game/game_accounting.hpp.sq"
+#include "../script/api/game/game_controller.hpp.sq"
+#include "../script/api/game/game_error.hpp.sq"
+#include "../script/api/game/game_event.hpp.sq"
+#include "../script/api/game/game_execmode.hpp.sq"
+#include "../script/api/game/game_list.hpp.sq"
+#include "../script/api/game/game_log.hpp.sq"
+#include "../script/api/game/game_testmode.hpp.sq"
+
+
+GameInstance::GameInstance() :
+ ScriptInstance("GS")
+{}
+
+void GameInstance::Initialize()
+{
+ /* Register the GameController */
+ SQGSController_Register(this->engine);
+
+ ScriptInstance::Initialize("test/main.nut", "TestGame");
+}
+
+void GameInstance::RegisterAPI()
+{
+ ScriptInstance::RegisterAPI();
+
+/* Register all classes */
+ SQGSList_Register(this->engine);
+ SQGSAccounting_Register(this->engine);
+ SQGSError_Register(this->engine);
+ SQGSEvent_Register(this->engine);
+ SQGSEventController_Register(this->engine);
+ SQGSExecMode_Register(this->engine);
+ SQGSLog_Register(this->engine);
+ SQGSTestMode_Register(this->engine);
+
+}
+
+int GameInstance::GetSetting(const char *name)
+{
+ return NULL;
+}
+
+ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
+{
+ /* 'import' is not supported with GameScripts */
+ return NULL;
+}
+
+/**
+ * DoCommand callback function for all commands executed by Game Scripts.
+ * @param result The result of the command.
+ * @param tile The tile on which the command was executed.
+ * @param p1 p1 as given to DoCommandPInternal.
+ * @param p2 p2 as given to DoCommandPInternal.
+ */
+void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
+{
+ Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
+ Game::GetGameInstance()->Continue();
+}
+
+CommandCallback *GameInstance::GetDoCommandCallback()
+{
+ return &CcGame;
+}
diff --git a/src/game/game_instance.hpp b/src/game/game_instance.hpp
new file mode 100644
index 000000000..10937c648
--- /dev/null
+++ b/src/game/game_instance.hpp
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_instance.hpp The GameInstance tracks games. */
+
+#ifndef GAME_INSTANCE_HPP
+#define GAME_INSTANCE_HPP
+
+#include "../script/script_instance.hpp"
+
+/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
+class GameInstance : public ScriptInstance {
+public:
+ GameInstance();
+
+ /**
+ * Initialize the script and prepare it for its first run.
+ */
+ void Initialize();
+
+ /* virtual */ int GetSetting(const char *name);
+ /* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
+
+private:
+ /* virtual */ void RegisterAPI();
+ /* virtual */ CommandCallback *GetDoCommandCallback();
+ /* virtual */ void LoadDummyScript() {}
+};
+
+#endif /* GAME_INSTANCE_HPP */