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-rw-r--r--src/game/game.hpp20
-rw-r--r--src/game/game_core.cpp15
2 files changed, 35 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 0347758e4..66a155bd5 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -47,6 +47,26 @@ public:
static void Uninitialize(bool keepConfig);
/**
+ * Suspends the Game Script and then pause the execution of the script. The
+ * script will not be resumed from its suspended state until the script
+ * has been unpaused.
+ */
+ static void Pause();
+
+ /**
+ * Resume execution of the Game Script. This function will not actually execute
+ * the script, but set a flag so that the script is executed my the usual
+ * mechanism that executes the script.
+ */
+ static void Unpause();
+
+ /**
+ * Checks if the Game Script is paused.
+ * @return true if the Game Script is paused, otherwise false.
+ */
+ static bool IsPaused();
+
+ /**
* Queue a new event for a Game Script.
*/
static void NewEvent(class ScriptEvent *event);
diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp
index f56dddf83..f32a99b27 100644
--- a/src/game/game_core.cpp
+++ b/src/game/game_core.cpp
@@ -117,6 +117,21 @@
}
}
+/* static */ void Game::Pause()
+{
+ if (Game::instance != NULL) Game::instance->Pause();
+}
+
+/* static */ void Game::Unpause()
+{
+ if (Game::instance != NULL) Game::instance->Unpause();
+}
+
+/* static */ bool Game::IsPaused()
+{
+ return Game::instance != NULL? Game::instance->IsPaused() : false;
+}
+
/* static */ void Game::NewEvent(ScriptEvent *event)
{
/* AddRef() and Release() need to be called at least once, so do it here */