diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/game_text.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp index 781d0daba..4d67b6955 100644 --- a/src/game/game_text.cpp +++ b/src/game/game_text.cpp @@ -115,7 +115,7 @@ LanguageStrings *ReadRawLanguageStrings(const char *file) while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--; buffer[i] = '\0'; - *ret->lines.Append() = stredup(buffer, buffer + to_read - 1); + ret->lines.push_back(stredup(buffer, buffer + to_read - 1)); if (len > to_read) { to_read = 0; @@ -194,7 +194,7 @@ struct TranslationWriter : LanguageWriter { char *dest = MallocT<char>(length + 1); memcpy(dest, buffer, length); dest[length] = '\0'; - *this->strings->Append() = dest; + this->strings->push_back(dest); } }; @@ -212,7 +212,7 @@ struct StringNameWriter : HeaderWriter { void WriteStringID(const char *name, int stringid) { - if (stringid == (int)this->strings->size()) *this->strings->Append() = stredup(name); + if (stringid == (int)this->strings->size()) this->strings->push_back(stredup(name)); } void Finalise(const StringData &data) @@ -246,7 +246,7 @@ public: { if (strcmp(filename, exclude) == 0) return true; - *gs->raw_strings.Append() = ReadRawLanguageStrings(filename); + gs->raw_strings.push_back(ReadRawLanguageStrings(filename)); return true; } }; @@ -269,7 +269,7 @@ GameStrings *LoadTranslations() GameStrings *gs = new GameStrings(); try { - *gs->raw_strings.Append() = ReadRawLanguageStrings(filename); + gs->raw_strings.push_back(ReadRawLanguageStrings(filename)); /* Scan for other language files */ LanguageScanner scanner(gs, filename); @@ -324,8 +324,8 @@ void GameStrings::Compile() translation_reader.ParseFile(); if (_errors != 0) throw std::exception(); - LanguageStrings *compiled = *this->compiled_strings.Append() = new LanguageStrings((*p)->language); - TranslationWriter writer(&compiled->lines); + this->compiled_strings.push_back(new LanguageStrings((*p)->language)); + TranslationWriter writer(&this->compiled_strings.back()->lines); writer.WriteLang(data); } } |