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-rw-r--r--src/game/game_text.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp
index f704dbc2e..24f41c93a 100644
--- a/src/game/game_text.cpp
+++ b/src/game/game_text.cpp
@@ -206,7 +206,7 @@ public:
this->FileScanner::Scan(".txt", directory, false);
}
- bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override
+ bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
{
if (exclude == filename) return true;
@@ -244,9 +244,9 @@ GameStrings *LoadTranslations()
LanguageScanner scanner(gs, filename);
std::string ldir = basename + "lang" PATHSEP;
- const char *tar_filename = info->GetTarFile();
+ const std::string tar_filename = info->GetTarFile();
TarList::iterator iter;
- if (tar_filename != nullptr && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
+ if (!tar_filename.empty() && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
/* The main script is in a tar file, so find all files that
* are in the same tar and add them to the langfile scanner. */
TarFileList::iterator tar;
@@ -258,7 +258,7 @@ GameStrings *LoadTranslations()
if (tar->first.size() <= ldir.size() || tar->first.compare(0, ldir.size(), ldir) != 0) continue;
if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
- scanner.AddFile(tar->first.c_str(), 0, tar_filename);
+ scanner.AddFile(tar->first, 0, tar_filename);
}
} else {
/* Scan filesystem */