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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game.hpp Base functions for all Games. */
+
+#ifndef GAME_HPP
+#define GAME_HPP
+
+/**
+ * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
+ */
+class Game {
+public:
+ /**
+ * Called every game-tick to let Game do something.
+ */
+ static void GameLoop();
+
+ /**
+ * Initialize the Game system.
+ */
+ static void Initialize();
+
+ /**
+ * Uninitialize the Game system.
+ */
+ static void Uninitialize();
+
+ /**
+ * Get the current GameScript instance.
+ */
+ static class GameInstance *GetGameInstance() { return Game::instance; }
+
+private:
+ static uint frame_counter; ///< Tick counter for the Game code.
+ static class GameInstance *instance; ///< Instance to the current active Game.
+};
+
+#endif /* GAME_HPP */