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-rw-r--r--src/functions.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/functions.h b/src/functions.h
index f1d387885..8785f6ada 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -8,7 +8,7 @@
#include "gfx.h"
void DoClearSquare(TileIndex tile);
-void RunTileLoop(void);
+void RunTileLoop();
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
@@ -80,11 +80,11 @@ void NORETURN CDECL error(const char *str, ...);
// Mersenne twister functions
void SeedMT(uint32 seed);
-uint32 RandomMT(void);
+uint32 RandomMT();
#ifdef MERSENNE_TWISTER
- static inline uint32 Random(void) { return RandomMT(); }
+ static inline uint32 Random() { return RandomMT(); }
uint RandomRange(uint max);
#else
@@ -94,33 +94,33 @@ uint32 RandomMT(void);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
- uint32 Random(void);
+ uint32 Random();
uint RandomRange(uint max);
#endif
#endif // MERSENNE_TWISTER
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
-static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
+static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
-uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
+uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
/* texteff.cpp */
-void MoveAllTextEffects(void);
+void MoveAllTextEffects();
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
-void InitTextEffects(void);
+void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
-void InitTextMessage(void);
-void DrawTextMessage(void);
+void InitTextMessage();
+void DrawTextMessage();
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
-void UndrawTextMessage(void);
+void UndrawTextMessage();
bool AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
-void AnimateAnimatedTiles(void);
-void InitializeAnimatedTiles(void);
+void AnimateAnimatedTiles();
+void InitializeAnimatedTiles();
/* tunnelbridge_cmd.cpp */
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
@@ -128,7 +128,7 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
/* misc_cmd.cpp */
-void PlaceTreesRandomly(void);
+void PlaceTreesRandomly();
void InitializeLandscapeVariables(bool only_constants);
@@ -142,7 +142,7 @@ char *GetName(char *buff, StringID id, const char* last);
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
-void ConvertNameArray(void);
+void ConvertNameArray();
/* misc functions */
void MarkTileDirty(int x, int y);
@@ -157,7 +157,7 @@ void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num);
-void ResetObjectToPlace(void);
+void ResetObjectToPlace();
bool ScrollWindowTo(int x, int y, Window * w);
@@ -181,12 +181,12 @@ int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
-void AfterLoadTown(void);
-void UpdatePatches(void);
-void AskExitGame(void);
-void AskExitToGameMenu(void);
+void AfterLoadTown();
+void UpdatePatches();
+void AskExitGame();
+void AskExitToGameMenu();
-void RedrawAutosave(void);
+void RedrawAutosave();
StringID RemapOldStringID(StringID s);
@@ -203,19 +203,19 @@ enum {
void ShowSaveLoadDialog(int mode);
/* callback from drivers that is called if the game size changes dynamically */
-void GameSizeChanged(void);
+void GameSizeChanged();
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
-void InitializeLanguagePacks(void);
+void InitializeLanguagePacks();
const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
-void LoadFromConfig(void);
-void SaveToConfig(void);
-void CheckConfig(void);
+void LoadFromConfig();
+void SaveToConfig();
+void CheckConfig();
int ttd_main(int argc, char* argv[]);
-void HandleExitGameRequest(void);
+void HandleExitGameRequest();
-void DeterminePaths(void);
+void DeterminePaths();
#endif /* FUNCTIONS_H */