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-rw-r--r--src/framerate_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp
index 0afb533f6..26a40c451 100644
--- a/src/framerate_gui.cpp
+++ b/src/framerate_gui.cpp
@@ -189,7 +189,7 @@ namespace {
PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
PerformanceData(1), // PFE_GL_LANDSCAPE
PerformanceData(1), // PFE_GL_LINKGRAPH
- PerformanceData(GL_RATE), // PFE_DRAWING
+ PerformanceData(1000.0 / 30), // PFE_DRAWING
PerformanceData(1), // PFE_ACC_DRAWWORLD
PerformanceData(60.0), // PFE_VIDEO
PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
@@ -468,7 +468,7 @@ struct FramerateWindow : Window {
this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
if (this->small) return; // in small mode, this is everything needed
- this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
+ this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _settings_client.gui.refresh_rate);
int new_active = 0;
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {