diff options
Diffstat (limited to 'src/fontcache.cpp')
-rw-r--r-- | src/fontcache.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 4928b5377..6bea59c10 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ - unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL)); - unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL)); + uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL)); + uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large"); @@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) /* Draw shadow for medium size */ if (this->fs == FS_NORMAL && !aa) { - for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { - for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { + for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { + for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; @@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) } } - for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { - for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { + for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { + for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; |