diff options
Diffstat (limited to 'src/engine_gui.cpp')
-rw-r--r-- | src/engine_gui.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 0ce2428bc..60343bfb8 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -104,7 +104,7 @@ struct EnginePreviewWindow : Window { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_CENTER); y += FONT_HEIGHT_NORMAL; - DrawVehicleEngine(this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company)); + DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company)); y += VEHICLE_SPACE; DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER); @@ -248,30 +248,32 @@ StringID GetEngineInfoString(EngineID engine) /** * Draw an engine. - * @param x Horizontal position to use for drawing the engine. + * @param left Minimum horizontal position to use for drawing the engine + * @param right Maximum horizontal position to use for drawing the engine + * @param preferred_x Horizontal position to use for drawing the engine. * @param y Vertical position to use for drawing the engine. * @param engine Engine to draw. * @param pal Palette to use for drawing. */ -void DrawVehicleEngine(int x, int y, EngineID engine, SpriteID pal) +void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal) { const Engine *e = Engine::Get(engine); switch (e->type) { case VEH_TRAIN: - DrawTrainEngine(x, y, engine, pal); + DrawTrainEngine(left, right, preferred_x, y, engine, pal); break; case VEH_ROAD: - DrawRoadVehEngine(x, y, engine, pal); + DrawRoadVehEngine(left, right, preferred_x, y, engine, pal); break; case VEH_SHIP: - DrawShipEngine(x, y, engine, pal); + DrawShipEngine(left, right, preferred_x, y, engine, pal); break; case VEH_AIRCRAFT: - DrawAircraftEngine(x, y, engine, pal); + DrawAircraftEngine(left, right, preferred_x, y, engine, pal); break; default: NOT_REACHED(); |