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-rw-r--r--src/engine.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 048fcc82f..6f544edf8 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -29,6 +29,7 @@
#include "engine_func.h"
#include "engine_base.h"
#include "company_base.h"
+#include "vehicle_func.h"
#include "table/strings.h"
#include "table/engines.h"
@@ -430,6 +431,25 @@ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uin
}
/**
+ * Tries to reset the engine mapping to match the current NewGRF configuration.
+ * This is only possible when there are currently no vehicles in the game.
+ * @return false if resetting failed due to present vehicles.
+ */
+bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
+{
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (IsCompanyBuildableVehicleType(v)) return false;
+ }
+
+ /* Reset the engines, they will get new EngineIDs */
+ _engine_mngr.ResetToDefaultMapping();
+ ReloadNewGRFData();
+
+ return true;
+}
+
+/**
* Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
void SetCachedEngineCounts()