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-rw-r--r--src/engine.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 7412ec639..044faa571 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -511,12 +511,12 @@ void EngineOverrideManager::ResetToDefaultMapping()
*/
EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
{
- const EngineIDMapping *end = this->End();
EngineID index = 0;
- for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
- if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
+ for (const EngineIDMapping &eid : *this) {
+ if (eid.type == type && eid.grfid == grfid && eid.internal_id == grf_local_id) {
return index;
}
+ index++;
}
return INVALID_ENGINE;
}
@@ -549,14 +549,14 @@ void SetupEngines()
_engine_pool.CleanPool();
assert(_engine_mngr.size() >= _engine_mngr.NUM_DEFAULT_ENGINES);
- const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
- for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
+ for (const EngineIDMapping &eid : _engine_mngr) {
/* Assert is safe; there won't be more than 256 original vehicles
* in any case, and we just cleaned the pool. */
assert(Engine::CanAllocateItem());
- const Engine *e = new Engine(eid->type, eid->internal_id);
+ const Engine *e = new Engine(eid.type, eid.internal_id);
assert(e->index == index);
+ index++;
}
}