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-rw-r--r--src/engine.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index c3d1f5185..9c650984d 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -189,7 +189,7 @@ static void CalcEngineReliability(Engine *e)
uint age = e->age;
/* Check for early retirement */
- if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) {
+ if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) {
int retire_early = e->info.retire_early;
uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
if (retire_early != 0 && age >= retire_early_max_age) {
@@ -202,7 +202,7 @@ static void CalcEngineReliability(Engine *e)
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
- } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) {
+ } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles) {
/* We are at the peak of this engines life. It will have max reliability.
* This is also true if the engines never expire. They will not go bad over time */
e->reliability = e->reliability_max;
@@ -265,10 +265,10 @@ void StartupEngines()
CalcEngineReliability(e);
}
- e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life;
+ e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life;
/* prevent certain engines from ever appearing. */
- if (!HasBit(ei->climates, _settings.game_creation.landscape)) {
+ if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}