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-rw-r--r--src/engine.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 3047fa40e..b9cd25cf0 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -34,7 +34,7 @@ enum {
void ShowEnginePreviewWindow(EngineID engine);
-void DeleteCustomEngineNames(void)
+void DeleteCustomEngineNames()
{
uint i;
StringID old;
@@ -48,13 +48,13 @@ void DeleteCustomEngineNames(void)
_vehicle_design_names &= ~1;
}
-void LoadCustomEngineNames(void)
+void LoadCustomEngineNames()
{
/* XXX: not done */
DEBUG(misc, 1, "LoadCustomEngineNames: not done");
}
-static void SetupEngineNames(void)
+static void SetupEngineNames()
{
StringID *name;
@@ -92,7 +92,7 @@ static void CalcEngineReliability(Engine *e)
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
-void AddTypeToEngines(void)
+void AddTypeToEngines()
{
Engine* e = _engines;
@@ -102,7 +102,7 @@ void AddTypeToEngines(void)
do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
}
-void StartupEngines(void)
+void StartupEngines()
{
Engine *e;
const EngineInfo *ei;
@@ -209,7 +209,7 @@ static PlayerID GetBestPlayer(PlayerID pp)
return best_player;
}
-void EnginesDailyLoop(void)
+void EnginesDailyLoop()
{
EngineID i;
@@ -321,7 +321,7 @@ static void NewVehicleAvailable(Engine *e)
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
}
-void EnginesMonthlyLoop(void)
+void EnginesMonthlyLoop()
{
Engine *e;
@@ -423,7 +423,7 @@ static void EngineRenewPoolNewBlock(uint start_item)
}
-static EngineRenew *AllocateEngineRenew(void)
+static EngineRenew *AllocateEngineRenew()
{
EngineRenew *er;
@@ -538,7 +538,7 @@ static const SaveLoad _engine_renew_desc[] = {
SLE_END()
};
-static void Save_ERNW(void)
+static void Save_ERNW()
{
EngineRenew *er;
@@ -548,7 +548,7 @@ static void Save_ERNW(void)
}
}
-static void Load_ERNW(void)
+static void Load_ERNW()
{
int index;
@@ -590,7 +590,7 @@ static const SaveLoad _engine_desc[] = {
SLE_END()
};
-static void Save_ENGN(void)
+static void Save_ENGN()
{
uint i;
@@ -600,7 +600,7 @@ static void Save_ENGN(void)
}
}
-static void Load_ENGN(void)
+static void Load_ENGN()
{
int index;
while ((index = SlIterateArray()) != -1) {
@@ -608,7 +608,7 @@ static void Load_ENGN(void)
}
}
-static void LoadSave_ENGS(void)
+static void LoadSave_ENGS()
{
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}
@@ -619,7 +619,7 @@ extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
-void InitializeEngines(void)
+void InitializeEngines()
{
/* Clean the engine renew pool and create 1 block in it */
CleanPool(&_EngineRenew_pool);