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-rw-r--r--src/engine.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index af9794b72..54604c64e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file engine.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
@@ -122,9 +124,9 @@ void StartupEngines(void)
e->flags = 0;
e->player_avail = 0;
- // The magic value of 729 days below comes from the NewGRF spec. If the
- // base intro date is before 1922 then the random number of days is not
- // added.
+ /* The magic value of 729 days below comes from the NewGRF spec. If the
+ * base intro date is before 1922 then the random number of days is not
+ * added. */
r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
@@ -154,7 +156,7 @@ void StartupEngines(void)
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
- // prevent certain engines from ever appearing.
+ /* prevent certain engines from ever appearing. */
if (!HASBIT(ei->climates, _opt.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
@@ -269,7 +271,7 @@ int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
-// Determine if an engine type is a wagon (and not a loco)
+/* Determine if an engine type is a wagon (and not a loco) */
static bool IsWagon(EngineID index)
{
return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON;
@@ -281,8 +283,8 @@ static void NewVehicleAvailable(Engine *e)
Player *p;
EngineID index = e - _engines;
- // In case the player didn't build the vehicle during the intro period,
- // prevent that player from getting future intro periods for a while.
+ /* In case the player didn't build the vehicle during the intro period,
+ * prevent that player from getting future intro periods for a while. */
if (e->flags & ENGINE_INTRODUCING) {
FOR_ALL_PLAYERS(p) {
uint block_preview = p->block_preview;
@@ -308,14 +310,14 @@ static void NewVehicleAvailable(Engine *e)
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
- // Now available for all players
+ /* Now available for all players */
e->player_avail = (byte)-1;
- // Do not introduce new rail wagons
+ /* Do not introduce new rail wagons */
if (IsWagon(index)) return;
if (index < NUM_TRAIN_ENGINES) {
- // maybe make another rail type available
+ /* maybe make another rail type available */
RailType railtype = RailVehInfo(index)->railtype;
assert(railtype < RAILTYPE_END);
FOR_ALL_PLAYERS(p) {
@@ -338,20 +340,20 @@ void EnginesMonthlyLoop(void)
if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
for (e = _engines; e != endof(_engines); e++) {
- // Age the vehicle
+ /* Age the vehicle */
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
e->age++;
CalcEngineReliability(e);
}
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
- // Introduce it to all players
+ /* Introduce it to all players */
NewVehicleAvailable(e);
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
- // Introduction date has passed.. show introducing dialog to one player.
+ /* Introduction date has passed.. show introducing dialog to one player. */
e->flags |= ENGINE_INTRODUCING;
- // Do not introduce new rail wagons
+ /* Do not introduce new rail wagons */
if (!IsWagon(e - _engines))
e->preview_player = (PlayerID)1; // Give to the player with the highest rating.
}
@@ -399,15 +401,15 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
{
const Engine *e;
- // check if it's an engine that is in the engine array
+ /* check if it's an engine that is in the engine array */
if (!IsEngineIndex(engine)) return false;
e = GetEngine(engine);
- // check if it's an engine of specified type
+ /* check if it's an engine of specified type */
if (e->type != type) return false;
- // check if it's available
+ /* check if it's available */
if (!HASBIT(e->player_avail, player)) return false;
return true;
@@ -595,7 +597,7 @@ static const SaveLoad _engine_desc[] = {
SLE_CONDNULL(1, 0, 44),
SLE_VAR(Engine, player_avail, SLE_UINT8),
- // reserve extra space in savegame here. (currently 16 bytes)
+ /* reserve extra space in savegame here. (currently 16 bytes) */
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
SLE_END()