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-rw-r--r--src/effectvehicle_base.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h
index 11067db61..4cd31988b 100644
--- a/src/effectvehicle_base.h
+++ b/src/effectvehicle_base.h
@@ -23,8 +23,8 @@
* - bubbles (industry)
*/
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
- uint16 animation_state;
- byte animation_substate;
+ uint16 animation_state; ///< State primarily used to change the graphics/behaviour.
+ byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
EffectVehicle() : SpecializedVehicleBase() {}
@@ -35,6 +35,10 @@ struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
bool Tick();
};
+/**
+ * Iterate over disaster vehicles.
+ * @param var The variable used to iterate over.
+ */
#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
#endif /* EFFECTVEHICLE_BASE_H */