diff options
Diffstat (limited to 'src/effectvehicle.cpp')
-rw-r--r-- | src/effectvehicle.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 9ea2e6ca3..32482adf8 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -515,12 +515,6 @@ static const BubbleMovement * const _bubble_movement[] = { static void BubbleTick(Vehicle *v) { - /* - * Warning: those effects can NOT use Random(), and have to use - * InteractiveRandom(), because somehow someone forgot to save - * spritenum to the savegame, and so it will cause desyncs in - * multiplayer!! (that is: in ToyLand) - */ uint et; v->progress++; @@ -536,7 +530,7 @@ static void BubbleTick(Vehicle *v) return; } if (v->u.effect.animation_substate != 0) { - v->spritenum = GB(InteractiveRandom(), 0, 2) + 1; + v->spritenum = GB(Random(), 0, 2) + 1; } else { v->spritenum = 6; } @@ -554,7 +548,7 @@ static void BubbleTick(Vehicle *v) } if (b->y == 4 && b->x == 1) { - if (v->z_pos > 180 || Chance16I(1, 96, InteractiveRandom())) { + if (v->z_pos > 180 || Chance16I(1, 96, Random())) { v->spritenum = 5; SndPlayVehicleFx(SND_2F_POP, v); } |