summaryrefslogtreecommitdiff
path: root/src/economy.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/economy.cpp')
-rw-r--r--src/economy.cpp47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index a42bd3bab..c5fb839a9 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -494,8 +494,6 @@ static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
static void PlayersCheckBankrupt(Player *p)
{
- PlayerID owner;
-
/* If the player has money again, it does not go bankrupt */
if (p->player_money >= 0) {
p->quarters_of_bankrupcy = 0;
@@ -504,23 +502,28 @@ static void PlayersCheckBankrupt(Player *p)
p->quarters_of_bankrupcy++;
- owner = p->index;
+ CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
+ cni->FillData(p);
switch (p->quarters_of_bankrupcy) {
+ default:
+ free(cni);
+ break;
+
case 2:
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
- SetDParam(2, owner);
- AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, owner);
+ SetDParamStr(2, cni->company_name);
+ AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, 0, cni);
break;
case 3: {
/* XXX - In multiplayer, should we ask other players if it wants to take
over when it is a human company? -- TrueLight */
- if (IsHumanPlayer(owner)) {
+ if (IsHumanPlayer(p->index)) {
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
- SetDParam(2, owner);
- AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, owner);
+ SetDParamStr(2, cni->company_name);
+ AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, 0, cni);
break;
}
@@ -529,23 +532,24 @@ static void PlayersCheckBankrupt(Player *p)
Money val = CalculateCompanyValue(p);
if (val > 0) {
p->bankrupt_value = val;
- p->bankrupt_asked = 1 << owner; // Don't ask the owner
+ p->bankrupt_asked = 1 << p->index; // Don't ask the owner
p->bankrupt_timeout = 0;
+ free(cni);
break;
}
/* Else, falltrue to case 4... */
}
case 4: {
/* Close everything the owner has open */
- DeletePlayerWindows(owner);
+ DeletePlayerWindows(p->index);
/* Show bankrupt news */
SetDParam(0, STR_705C_BANKRUPT);
SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
- SetDParam(2, p->index);
- AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, owner);
+ SetDParamStr(2, cni->company_name);
+ AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni);
- if (IsHumanPlayer(owner)) {
+ if (IsHumanPlayer(p->index)) {
/* XXX - If we are in offline mode, leave the player playing. Eg. there
* is no THE-END, otherwise mark the player as spectator to make sure
* he/she is no long in control of this company */
@@ -555,16 +559,16 @@ static void PlayersCheckBankrupt(Player *p)
break;
}
- ChangeNetworkOwner(owner, PLAYER_SPECTATOR);
+ ChangeNetworkOwner(p->index, PLAYER_SPECTATOR);
}
/* Remove the player */
- ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
+ ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
/* Register the player as not-active */
p->is_active = false;
- if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
- AI_PlayerDied(owner);
+ if (!IsHumanPlayer(p->index) && (!_networking || _network_server) && _ai.enabled)
+ AI_PlayerDied(p->index);
}
}
}
@@ -1733,12 +1737,15 @@ static void DoAcquireCompany(Player *p)
int i;
Money value;
+ CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
+ cni->FillData(p, GetPlayer(_current_player));
+
SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
SetDParam(1, p->bankrupt_value == 0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR);
- SetDParam(2, p->index);
- SetDParam(3, _current_player);
+ SetDParamStr(2, cni->company_name);
+ SetDParamStr(3, cni->other_company_name);
SetDParam(4, p->bankrupt_value);
- AddNewsItem(STR_02B6, NS_COMPANY_MERGER, 0, _current_player);
+ AddNewsItem(STR_02B6, NS_COMPANY_MERGER, 0, 0, cni);
/* original code does this a little bit differently */
PlayerID pi = p->index;