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Diffstat (limited to 'src/economy.cpp')
-rw-r--r--src/economy.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index 8a4e53520..9c599dafc 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1216,7 +1216,7 @@ void PrepareUnload(Vehicle *front_v)
if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
- if (v->cargo_cap > 0 && !v->cargo.Empty()) {
+ if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
v->cargo.Stage(
HasBit(Station::Get(front_v->last_station_visited)->goods[v->cargo_type].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE),
front_v->last_station_visited, front_v->current_order.GetUnloadType());
@@ -1323,7 +1323,7 @@ static bool IsArticulatedVehicleEmpty(Vehicle *v)
v = v->GetFirstEnginePart();
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
- if (v->cargo.Count() != 0) return false;
+ if (v->cargo.TotalCount() != 0) return false;
}
return true;
@@ -1438,7 +1438,7 @@ static void LoadUnloadVehicle(Vehicle *front)
/* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
if (front->current_order.IsRefit() && artic_part == 1 && IsArticulatedVehicleEmpty(v) &&
- (v->type != VEH_AIRCRAFT || (Aircraft::From(v)->IsNormalAircraft() && v->Next()->cargo.Count() == 0))) {
+ (v->type != VEH_AIRCRAFT || (Aircraft::From(v)->IsNormalAircraft() && v->Next()->cargo.TotalCount() == 0))) {
Vehicle *v_start = v->GetFirstEnginePart();
CargoID new_cid = front->current_order.GetRefitCargo();
@@ -1456,7 +1456,7 @@ static void LoadUnloadVehicle(Vehicle *front)
Vehicle *w = v_start;
while (w->HasArticulatedPart()) {
w = w->GetNextArticulatedPart();
- if (w->cargo.Count() > 0) new_cid = CT_NO_REFIT;
+ if (w->cargo.TotalCount() > 0) new_cid = CT_NO_REFIT;
refit_mask |= EngInfo(w->engine_type)->refit_mask;
}
@@ -1467,12 +1467,12 @@ static void LoadUnloadVehicle(Vehicle *front)
FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
/* Consider refitting to this cargo, if other vehicles of the consist cannot
* already take the cargo without refitting */
- if ((int)st->goods[cid].cargo.Count() > (int)consist_capleft[cid] + amount) {
+ if ((int)st->goods[cid].cargo.AvailableCount() > (int)consist_capleft[cid] + amount) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
if (_returned_refit_capacity > 0) {
- amount = st->goods[cid].cargo.Count() - consist_capleft[cid];
+ amount = st->goods[cid].cargo.AvailableCount() - consist_capleft[cid];
new_cid = cid;
}
}
@@ -1490,7 +1490,7 @@ static void LoadUnloadVehicle(Vehicle *front)
w = v_start;
do {
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap, &w->cargo, st->xy);
- consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.Count();
+ consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
} while (w != NULL);
@@ -1523,10 +1523,10 @@ static void LoadUnloadVehicle(Vehicle *front)
/* If there's goods waiting at the station, and the vehicle
* has capacity for it, load it on the vehicle. */
- int cap_left = v->cargo_cap - v->cargo.OnboardCount();
- if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || !ge->cargo.Empty())) {
+ int cap_left = v->cargo_cap - v->cargo.StoredCount();
+ if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) {
if (_settings_game.order.gradual_loading) cap_left = min(cap_left, load_amount);
- if (v->cargo.OnboardCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
+ if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy);
if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
@@ -1556,7 +1556,7 @@ static void LoadUnloadVehicle(Vehicle *front)
st->time_since_load = 0;
st->last_vehicle_type = v->type;
- if (ge->cargo.Empty()) {
+ if (ge->cargo.TotalCount() == 0) {
TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
@@ -1568,7 +1568,7 @@ static void LoadUnloadVehicle(Vehicle *front)
}
}
- if (v->cargo.OnboardCount() >= v->cargo_cap) {
+ if (v->cargo.StoredCount() >= v->cargo_cap) {
SetBit(cargo_full, v->cargo_type);
} else {
SetBit(cargo_not_full, v->cargo_type);
@@ -1608,7 +1608,7 @@ static void LoadUnloadVehicle(Vehicle *front)
if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
/* if the aircraft carries passengers and is NOT full, then
* continue loading, no matter how much mail is in */
- if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.OnboardCount()) ||
+ if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
finished_loading = false;
}