diff options
Diffstat (limited to 'src/economy.cpp')
-rw-r--r-- | src/economy.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index dfd770e84..eaea1dd6e 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1583,19 +1583,28 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (u->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { uint cargo_count = v->cargo.Count(); uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; - bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here? + bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here? + bool accepted = false; // Is the cargo accepted by the station? if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) { /* The cargo has reached it's final destination, the packets may now be destroyed */ remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited); result |= 1; - } else if (u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) { + accepted = true; + } + + /* The !accepted || v->cargo.Count == cargo_count clause is there + * to make it possible to force unload vehicles at the station where + * they were loaded, but to not force unload the vehicle when the + * station is still accepting the cargo in the vehicle. It doesn't + * accept cargo that was loaded at the same station. */ + if (u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER) && (!accepted || v->cargo.Count() == cargo_count)) { remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded); SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP); result |= 2; - } else { + } else if (!accepted) { /* The order changed while unloading (unset unload/transfer) or the * station does not accept goods anymore. */ ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING); |