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-rw-r--r--src/economy.cpp1738
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diff --git a/src/economy.cpp b/src/economy.cpp
new file mode 100644
index 000000000..a325a863c
--- /dev/null
+++ b/src/economy.cpp
@@ -0,0 +1,1738 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "currency.h"
+#include "functions.h"
+#include "strings.h" // XXX InjectDParam()
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "map.h"
+#include "news.h"
+#include "player.h"
+#include "station.h"
+#include "vehicle.h"
+#include "window.h"
+#include "gfx.h"
+#include "command.h"
+#include "saveload.h"
+#include "economy.h"
+#include "industry.h"
+#include "town.h"
+#include "network/network.h"
+#include "sound.h"
+#include "engine.h"
+#include "network/network_data.h"
+#include "variables.h"
+#include "vehicle_gui.h"
+#include "ai/ai.h"
+#include "train.h"
+#include "newgrf_engine.h"
+#include "newgrf_sound.h"
+#include "newgrf_callbacks.h"
+#include "unmovable.h"
+#include "date.h"
+
+// Score info
+const ScoreInfo _score_info[] = {
+ { SCORE_VEHICLES, 120, 100 },
+ { SCORE_STATIONS, 80, 100 },
+ { SCORE_MIN_PROFIT, 10000, 100 },
+ { SCORE_MIN_INCOME, 50000, 50 },
+ { SCORE_MAX_INCOME, 100000, 100 },
+ { SCORE_DELIVERED, 40000, 400 },
+ { SCORE_CARGO, 8, 50 },
+ { SCORE_MONEY, 10000000, 50 },
+ { SCORE_LOAN, 250000, 50 },
+ { SCORE_TOTAL, 0, 0 }
+};
+
+int _score_part[MAX_PLAYERS][NUM_SCORE];
+
+int64 CalculateCompanyValue(const Player* p)
+{
+ PlayerID owner = p->index;
+ int64 value;
+
+ {
+ Station *st;
+ uint num = 0;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == owner) {
+ uint facil = st->facilities;
+ do num += (facil&1); while (facil >>= 1);
+ }
+ }
+
+ value = num * _price.station_value * 25;
+ }
+
+ {
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner != owner) continue;
+
+ if (v->type == VEH_Train ||
+ v->type == VEH_Road ||
+ (v->type == VEH_Aircraft && v->subtype<=2) ||
+ v->type == VEH_Ship) {
+ value += v->value * 3 >> 1;
+ }
+ }
+ }
+
+ value += p->money64 - p->current_loan; // add real money value
+
+ return max64(value, 1);
+}
+
+// if update is set to true, the economy is updated with this score
+// (also the house is updated, should only be true in the on-tick event)
+int UpdateCompanyRatingAndValue(Player *p, bool update)
+{
+ byte owner = p->index;
+ int score = 0;
+
+ memset(_score_part[owner], 0, sizeof(_score_part[owner]));
+
+/* Count vehicles */
+ {
+ Vehicle *v;
+ int32 min_profit = 0;
+ bool min_profit_first = true;
+ uint num = 0;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner != owner) continue;
+ if ((v->type == VEH_Train && IsFrontEngine(v)) ||
+ v->type == VEH_Road ||
+ (v->type == VEH_Aircraft && v->subtype <= 2) ||
+ v->type == VEH_Ship) {
+ num++;
+ if (v->age > 730) {
+ /* Find the vehicle with the lowest amount of profit */
+ if (min_profit_first == true) {
+ min_profit = v->profit_last_year;
+ min_profit_first = false;
+ } else if (min_profit > v->profit_last_year) {
+ min_profit = v->profit_last_year;
+ }
+ }
+ }
+ }
+
+ _score_part[owner][SCORE_VEHICLES] = num;
+ /* Don't allow negative min_profit to show */
+ if (min_profit > 0)
+ _score_part[owner][SCORE_MIN_PROFIT] = min_profit;
+ }
+
+/* Count stations */
+ {
+ uint num = 0;
+ const Station* st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == owner) {
+ int facil = st->facilities;
+ do num += facil&1; while (facil>>=1);
+ }
+ }
+ _score_part[owner][SCORE_STATIONS] = num;
+ }
+
+/* Generate statistics depending on recent income statistics */
+ {
+ const PlayerEconomyEntry* pee;
+ int numec;
+ int32 min_income;
+ int32 max_income;
+
+ numec = min(p->num_valid_stat_ent, 12);
+ if (numec != 0) {
+ min_income = 0x7FFFFFFF;
+ max_income = 0;
+ pee = p->old_economy;
+ do {
+ min_income = min(min_income, pee->income + pee->expenses);
+ max_income = max(max_income, pee->income + pee->expenses);
+ } while (++pee,--numec);
+
+ if (min_income > 0)
+ _score_part[owner][SCORE_MIN_INCOME] = min_income;
+
+ _score_part[owner][SCORE_MAX_INCOME] = max_income;
+ }
+ }
+
+/* Generate score depending on amount of transported cargo */
+ {
+ const PlayerEconomyEntry* pee;
+ int numec;
+ uint32 total_delivered;
+
+ numec = min(p->num_valid_stat_ent, 4);
+ if (numec != 0) {
+ pee = p->old_economy;
+ total_delivered = 0;
+ do {
+ total_delivered += pee->delivered_cargo;
+ } while (++pee,--numec);
+
+ _score_part[owner][SCORE_DELIVERED] = total_delivered;
+ }
+ }
+
+/* Generate score for variety of cargo */
+ {
+ uint cargo = p->cargo_types;
+ uint num = 0;
+ do num += cargo&1; while (cargo>>=1);
+ _score_part[owner][SCORE_CARGO] = num;
+ if (update) p->cargo_types = 0;
+ }
+
+/* Generate score for player money */
+ {
+ int32 money = p->player_money;
+ if (money > 0) {
+ _score_part[owner][SCORE_MONEY] = money;
+ }
+ }
+
+/* Generate score for loan */
+ {
+ _score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - p->current_loan;
+ }
+
+ // Now we calculate the score for each item..
+ {
+ int i;
+ int total_score = 0;
+ int s;
+ score = 0;
+ for (i = 0; i < NUM_SCORE; i++) {
+ // Skip the total
+ if (i == SCORE_TOTAL) continue;
+ // Check the score
+ s = (_score_part[owner][i] >= _score_info[i].needed) ?
+ _score_info[i].score :
+ _score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
+ if (s < 0) s = 0;
+ score += s;
+ total_score += _score_info[i].score;
+ }
+
+ _score_part[owner][SCORE_TOTAL] = score;
+
+ // We always want the score scaled to SCORE_MAX (1000)
+ if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
+ }
+
+ if (update) {
+ p->old_economy[0].performance_history = score;
+ UpdateCompanyHQ(p, score);
+ p->old_economy[0].company_value = CalculateCompanyValue(p);
+ }
+
+ InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
+ return score;
+}
+
+// use PLAYER_SPECTATOR as new_player to delete the player.
+void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
+{
+ Town *t;
+ PlayerID old = _current_player;
+ _current_player = old_player;
+
+ /* Temporarily increase the player's money, to be sure that
+ * removing his/her property doesn't fail because of lack of money.
+ * Not too drastically though, because it could overflow */
+ if (new_player == PLAYER_SPECTATOR) {
+ GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
+ UpdatePlayerMoney32(GetPlayer(old_player));
+ }
+
+ if (new_player == PLAYER_SPECTATOR) {
+ Subsidy *s;
+
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type != CT_INVALID && s->age >= 12) {
+ if (GetStation(s->to)->owner == old_player) s->cargo_type = CT_INVALID;
+ }
+ }
+ }
+
+ /* Take care of rating in towns */
+ FOR_ALL_TOWNS(t) {
+ /* If a player takes over, give the ratings to that player. */
+ if (new_player != PLAYER_SPECTATOR) {
+ if (HASBIT(t->have_ratings, old_player)) {
+ if (HASBIT(t->have_ratings, new_player)) {
+ // use max of the two ratings.
+ t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
+ } else {
+ SETBIT(t->have_ratings, new_player);
+ t->ratings[new_player] = t->ratings[old_player];
+ }
+ }
+ }
+
+ /* Reset the ratings for the old player */
+ t->ratings[old_player] = 500;
+ CLRBIT(t->have_ratings, old_player);
+ }
+
+ {
+ int num_train = 0;
+ int num_road = 0;
+ int num_ship = 0;
+ int num_aircraft = 0;
+ Vehicle *v;
+
+ // Determine Ids for the new vehicles
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner == new_player) {
+ switch (v->type) {
+ case VEH_Train: if (IsFrontEngine(v)) num_train++; break;
+ case VEH_Road: num_road++; break;
+ case VEH_Ship: num_ship++; break;
+ case VEH_Aircraft: if (v->subtype <= 2) num_aircraft++; break;
+ default: break;
+ }
+ }
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
+ if (new_player == PLAYER_SPECTATOR) {
+ DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+ DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
+ DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
+ DeleteVehicle(v);
+ } else {
+ v->owner = new_player;
+ if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++;
+ switch (v->type) {
+ case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
+ case VEH_Road: v->unitnumber = ++num_road; break;
+ case VEH_Ship: v->unitnumber = ++num_ship; break;
+ case VEH_Aircraft: if (v->subtype <= 2) v->unitnumber = ++num_aircraft; break;
+ }
+ }
+ }
+ }
+ }
+
+ // Change ownership of tiles
+ {
+ TileIndex tile = 0;
+ do {
+ ChangeTileOwner(tile, old_player, new_player);
+ } while (++tile != MapSize());
+ }
+
+ /* Change color of existing windows */
+ if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
+
+ {
+ Player *p;
+ uint i;
+
+ /* Check for shares */
+ FOR_ALL_PLAYERS(p) {
+ for (i = 0; i < 4; i++) {
+ /* 'Sell' the share if this player has any */
+ if (p->share_owners[i] == _current_player) {
+ p->share_owners[i] = PLAYER_SPECTATOR;
+ }
+ }
+ }
+ p = GetPlayer(_current_player);
+ /* Sell all the shares that people have on this company */
+ for (i = 0; i < 4; i++)
+ p->share_owners[i] = PLAYER_SPECTATOR;
+ }
+
+ _current_player = old;
+
+ MarkWholeScreenDirty();
+}
+
+static void PlayersCheckBankrupt(Player *p)
+{
+ PlayerID owner;
+ int64 val;
+
+ // If the player has money again, it does not go bankrupt
+ if (p->player_money >= 0) {
+ p->quarters_of_bankrupcy = 0;
+ return;
+ }
+
+ p->quarters_of_bankrupcy++;
+
+ owner = p->index;
+
+ switch (p->quarters_of_bankrupcy) {
+ case 2:
+ AddNewsItem( (StringID)(owner | NB_BTROUBLE),
+ NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
+ break;
+ case 3: {
+ /* XXX - In multiplayer, should we ask other players if it wants to take
+ over when it is a human company? -- TrueLight */
+ if (IsHumanPlayer(owner)) {
+ AddNewsItem( (StringID)(owner | NB_BTROUBLE),
+ NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
+ break;
+ }
+
+ // Check if the company has any value.. if not, declare it bankrupt
+ // right now
+ val = CalculateCompanyValue(p);
+ if (val > 0) {
+ p->bankrupt_value = val;
+ p->bankrupt_asked = 1 << owner; // Don't ask the owner
+ p->bankrupt_timeout = 0;
+ break;
+ }
+ // Else, falltrue to case 4...
+ }
+ case 4: {
+ // Close everything the owner has open
+ DeletePlayerWindows(owner);
+
+// Show bankrupt news
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
+
+ if (IsHumanPlayer(owner)) {
+ /* XXX - If we are in offline mode, leave the player playing. Eg. there
+ * is no THE-END, otherwise mark the player as spectator to make sure
+ * he/she is no long in control of this company */
+ if (!_networking) {
+ p->bankrupt_asked = 0xFF;
+ p->bankrupt_timeout = 0x456;
+ break;
+ } else if (owner == _local_player) {
+ _network_playas = PLAYER_SPECTATOR;
+ SetLocalPlayer(PLAYER_SPECTATOR);
+ }
+
+#ifdef ENABLE_NETWORK
+ /* The server has to handle all administrative issues, for example
+ * updating and notifying all clients of what has happened */
+ if (_network_server) {
+ const NetworkClientState *cs;
+ NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
+
+ /* The server has just gone belly-up, mark it as spectator */
+ if (owner == ci->client_playas) {
+ ci->client_playas = PLAYER_SPECTATOR;
+ NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
+ }
+
+ /* Find all clients that were in control of this company,
+ * and mark them as spectator; broadcast this message to everyone */
+ FOR_ALL_CLIENTS(cs) {
+ ci = DEREF_CLIENT_INFO(cs);
+ if (ci->client_playas == owner) {
+ ci->client_playas = PLAYER_SPECTATOR;
+ NetworkUpdateClientInfo(ci->client_index);
+ }
+ }
+ }
+#endif /* ENABLE_NETWORK */
+ }
+
+ /* Remove the player */
+ ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
+ /* Register the player as not-active */
+ p->is_active = false;
+
+ if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
+ AI_PlayerDied(owner);
+ }
+ }
+}
+
+void DrawNewsBankrupcy(Window *w)
+{
+ Player *p;
+
+ DrawNewsBorder(w);
+
+ p = GetPlayer(GB(WP(w,news_d).ni->string_id, 0, 4));
+ DrawPlayerFace(p->face, p->player_color, 2, 23);
+ GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE);
+
+ SetDParam(0, p->president_name_1);
+ SetDParam(1, p->president_name_2);
+
+ DrawStringMultiCenter(49, 148, STR_7058_PRESIDENT, 94);
+
+ switch (WP(w,news_d).ni->string_id & 0xF0) {
+ case NB_BTROUBLE:
+ DrawStringCentered(w->width>>1, 1, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE, 0);
+
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+
+ DrawStringMultiCenter(
+ ((w->width - 101) >> 1) + 98,
+ 90,
+ STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED,
+ w->width - 101);
+ break;
+
+ case NB_BMERGER: {
+ int32 price;
+
+ DrawStringCentered(w->width>>1, 1, STR_7059_TRANSPORT_COMPANY_MERGER, 0);
+ COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
+ SetDParam(2, p->name_1);
+ SetDParam(3, p->name_2);
+ price = WP(w,news_d).ni->params[2];
+ SetDParam(4, price);
+ DrawStringMultiCenter(
+ ((w->width - 101) >> 1) + 98,
+ 90,
+ price==0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR,
+ w->width - 101);
+ break;
+ }
+
+ case NB_BBANKRUPT:
+ DrawStringCentered(w->width>>1, 1, STR_705C_BANKRUPT, 0);
+ COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
+ DrawStringMultiCenter(
+ ((w->width - 101) >> 1) + 98,
+ 90,
+ STR_705D_HAS_BEEN_CLOSED_DOWN_BY,
+ w->width - 101);
+ break;
+
+ case NB_BNEWCOMPANY:
+ DrawStringCentered(w->width>>1, 1, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED, 0);
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ COPY_IN_DPARAM(2,WP(w,news_d).ni->params, 2);
+ DrawStringMultiCenter(
+ ((w->width - 101) >> 1) + 98,
+ 90,
+ STR_705F_STARTS_CONSTRUCTION_NEAR,
+ w->width - 101);
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+}
+
+StringID GetNewsStringBankrupcy(const NewsItem *ni)
+{
+ const Player *p = GetPlayer(GB(ni->string_id, 0, 4));
+
+ switch (ni->string_id & 0xF0) {
+ case NB_BTROUBLE:
+ SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
+ SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
+ SetDParam(2, p->name_1);
+ SetDParam(3, p->name_2);
+ return STR_02B6;
+ case NB_BMERGER:
+ SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
+ SetDParam(1, STR_705A_HAS_BEEN_SOLD_TO_FOR);
+ COPY_IN_DPARAM(2,ni->params, 2);
+ SetDParam(4, p->name_1);
+ SetDParam(5, p->name_2);
+ COPY_IN_DPARAM(6,ni->params + 2, 1);
+ return STR_02B6;
+ case NB_BBANKRUPT:
+ SetDParam(0, STR_705C_BANKRUPT);
+ SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
+ COPY_IN_DPARAM(2,ni->params, 2);
+ return STR_02B6;
+ case NB_BNEWCOMPANY:
+ SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
+ SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
+ SetDParam(2, p->name_1);
+ SetDParam(3, p->name_2);
+ COPY_IN_DPARAM(4,ni->params, 2);
+ return STR_02B6;
+ default:
+ NOT_REACHED();
+ }
+
+ /* useless, but avoids compiler warning this way */
+ return 0;
+}
+
+static void PlayersGenStatistics(void)
+{
+ Station *st;
+ Player *p;
+
+ FOR_ALL_STATIONS(st) {
+ _current_player = st->owner;
+ SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
+ SubtractMoneyFromPlayer(_price.station_value >> 1);
+ }
+
+ if (!HASBIT(1<<0|1<<3|1<<6|1<<9, _cur_month))
+ return;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ memmove(&p->old_economy[1], &p->old_economy[0], sizeof(p->old_economy) - sizeof(p->old_economy[0]));
+ p->old_economy[0] = p->cur_economy;
+ memset(&p->cur_economy, 0, sizeof(p->cur_economy));
+
+ if (p->num_valid_stat_ent != 24) p->num_valid_stat_ent++;
+
+ UpdateCompanyRatingAndValue(p, true);
+ PlayersCheckBankrupt(p);
+
+ if (p->block_preview != 0) p->block_preview--;
+ }
+ }
+
+ InvalidateWindow(WC_INCOME_GRAPH, 0);
+ InvalidateWindow(WC_OPERATING_PROFIT, 0);
+ InvalidateWindow(WC_DELIVERED_CARGO, 0);
+ InvalidateWindow(WC_PERFORMANCE_HISTORY, 0);
+ InvalidateWindow(WC_COMPANY_VALUE, 0);
+ InvalidateWindow(WC_COMPANY_LEAGUE, 0);
+}
+
+static void AddSingleInflation(int32 *value, uint16 *frac, int32 amt)
+{
+ int64 tmp;
+ int32 low;
+ tmp = BIGMULS(*value, amt);
+ *frac = (uint16)(low = (uint16)tmp + *frac);
+ *value += (int32)(tmp >> 16) + (low >> 16);
+}
+
+static void AddInflation(void)
+{
+ int i;
+ int32 inf = _economy.infl_amount * 54;
+
+ for (i = 0; i != NUM_PRICES; i++) {
+ AddSingleInflation((int32*)&_price + i, _price_frac + i, inf);
+ }
+
+ _economy.max_loan_unround += BIGMULUS(_economy.max_loan_unround, inf, 16);
+
+ if (_economy.max_loan + 50000 <= _economy.max_loan_unround)
+ _economy.max_loan += 50000;
+
+ inf = _economy.infl_amount_pr * 54;
+ for (i = 0; i != NUM_CARGO; i++) {
+ AddSingleInflation(
+ (int32*)_cargo_payment_rates + i,
+ _cargo_payment_rates_frac + i,
+ inf
+ );
+ }
+
+ InvalidateWindowClasses(WC_BUILD_VEHICLE);
+ InvalidateWindowClasses(WC_REPLACE_VEHICLE);
+ InvalidateWindowClasses(WC_VEHICLE_DETAILS);
+ InvalidateWindow(WC_PAYMENT_RATES, 0);
+}
+
+static void PlayersPayInterest(void)
+{
+ const Player* p;
+ int interest = _economy.interest_rate * 54;
+
+ FOR_ALL_PLAYERS(p) {
+ if (!p->is_active) continue;
+
+ _current_player = p->index;
+ SET_EXPENSES_TYPE(EXPENSES_LOAN_INT);
+
+ SubtractMoneyFromPlayer(BIGMULUS(p->current_loan, interest, 16));
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+ SubtractMoneyFromPlayer(_price.station_value >> 2);
+ }
+}
+
+static void HandleEconomyFluctuations(void)
+{
+ if (_opt.diff.economy == 0) return;
+
+ if (--_economy.fluct == 0) {
+ _economy.fluct = -(int)GB(Random(), 0, 2);
+ AddNewsItem(STR_7073_WORLD_RECESSION_FINANCIAL, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
+ } else if (_economy.fluct == -12) {
+ _economy.fluct = GB(Random(), 0, 8) + 312;
+ AddNewsItem(STR_7074_RECESSION_OVER_UPTURN_IN, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
+ }
+}
+
+static byte _price_category[NUM_PRICES] = {
+ 0, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 1, 1, 1, 1, 1, 1,
+ 2,
+};
+
+static const int32 _price_base[NUM_PRICES] = {
+ 100, // station_value
+ 100, // build_rail
+ 95, // build_road
+ 65, // build_signals
+ 275, // build_bridge
+ 600, // build_train_depot
+ 500, // build_road_depot
+ 700, // build_ship_depot
+ 450, // build_tunnel
+ 200, // train_station_track
+ 180, // train_station_length
+ 600, // build_airport
+ 200, // build_bus_station
+ 200, // build_truck_station
+ 350, // build_dock
+ 400000, // build_railvehicle
+ 2000, // build_railwagon
+ 700000, // aircraft_base
+ 14000, // roadveh_base
+ 65000, // ship_base
+ 20, // build_trees
+ 250, // terraform
+ 20, // clear_1
+ 40, // purchase_land
+ 200, // clear_2
+ 500, // clear_3
+ 20, // remove_trees
+ -70, // remove_rail
+ 10, // remove_signals
+ 50, // clear_bridge
+ 80, // remove_train_depot
+ 80, // remove_road_depot
+ 90, // remove_ship_depot
+ 30, // clear_tunnel
+ 10000, // clear_water
+ 50, // remove_rail_station
+ 30, // remove_airport
+ 50, // remove_bus_station
+ 50, // remove_truck_station
+ 55, // remove_dock
+ 1600, // remove_house
+ 40, // remove_road
+ 5600, // running_rail[0] railroad
+ 5200, // running_rail[1] monorail
+ 4800, // running_rail[2] maglev
+ 9600, // aircraft_running
+ 1600, // roadveh_running
+ 5600, // ship_running
+ 1000000, // build_industry
+};
+
+static byte price_base_multiplier[NUM_PRICES];
+
+/**
+ * Reset changes to the price base multipliers.
+ */
+void ResetPriceBaseMultipliers(void)
+{
+ uint i;
+
+ // 8 means no multiplier.
+ for (i = 0; i < NUM_PRICES; i++)
+ price_base_multiplier[i] = 8;
+}
+
+/**
+ * Change a price base by the given factor.
+ * The price base is altered by factors of two, with an offset of 8.
+ * NewBaseCost = OldBaseCost * 2^(n-8)
+ * @param price Index of price base to change.
+ * @param factor Amount to change by.
+ */
+void SetPriceBaseMultiplier(uint price, byte factor)
+{
+ assert(price < NUM_PRICES);
+ price_base_multiplier[price] = factor;
+}
+
+void StartupEconomy(void)
+{
+ int i;
+
+ assert(sizeof(_price) == NUM_PRICES * sizeof(int32));
+
+ for (i = 0; i != NUM_PRICES; i++) {
+ int32 price = _price_base[i];
+ if (_price_category[i] != 0) {
+ uint mod = _price_category[i] == 1 ? _opt.diff.vehicle_costs : _opt.diff.construction_cost;
+ if (mod < 1) {
+ price = price * 3 >> 2;
+ } else if (mod > 1) {
+ price = price * 9 >> 3;
+ }
+ }
+ if (price_base_multiplier[i] > 8) {
+ price <<= price_base_multiplier[i] - 8;
+ } else {
+ price >>= 8 - price_base_multiplier[i];
+ }
+ ((int32*)&_price)[i] = price;
+ _price_frac[i] = 0;
+ }
+
+ _economy.interest_rate = _opt.diff.initial_interest;
+ _economy.infl_amount = _opt.diff.initial_interest;
+ _economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
+ _economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
+ _economy.fluct = GB(Random(), 0, 8) + 168;
+}
+
+Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode)
+{
+ TileIndex tile;
+ TileIndex tile2;
+ Pair tp;
+
+ /* if mode is false, use the singular form */
+ SetDParam(0, _cargoc.names_s[s->cargo_type] + (mode ? 0 : 32));
+
+ if (s->age < 12) {
+ if (s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL) {
+ SetDParam(1, STR_INDUSTRY);
+ SetDParam(2, s->from);
+ tile = GetIndustry(s->from)->xy;
+
+ if (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD) {
+ SetDParam(4, STR_INDUSTRY);
+ SetDParam(5, s->to);
+ tile2 = GetIndustry(s->to)->xy;
+ } else {
+ SetDParam(4, STR_TOWN);
+ SetDParam(5, s->to);
+ tile2 = GetTown(s->to)->xy;
+ }
+ } else {
+ SetDParam(1, STR_TOWN);
+ SetDParam(2, s->from);
+ tile = GetTown(s->from)->xy;
+
+ SetDParam(4, STR_TOWN);
+ SetDParam(5, s->to);
+ tile2 = GetTown(s->to)->xy;
+ }
+ } else {
+ SetDParam(1, s->from);
+ tile = GetStation(s->from)->xy;
+
+ SetDParam(2, s->to);
+ tile2 = GetStation(s->to)->xy;
+ }
+
+ tp.a = tile;
+ tp.b = tile2;
+
+ return tp;
+}
+
+void DeleteSubsidyWithTown(TownID index)
+{
+ Subsidy *s;
+
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type != CT_INVALID && s->age < 12 &&
+ (((s->cargo_type == CT_PASSENGERS || s->cargo_type == CT_MAIL) && (index == s->from || index == s->to)) ||
+ ((s->cargo_type == CT_GOODS || s->cargo_type == CT_FOOD) && index == s->to))) {
+ s->cargo_type = CT_INVALID;
+ }
+ }
+}
+
+void DeleteSubsidyWithIndustry(IndustryID index)
+{
+ Subsidy *s;
+
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type != CT_INVALID && s->age < 12 &&
+ s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL &&
+ (index == s->from || (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD && index == s->to))) {
+ s->cargo_type = CT_INVALID;
+ }
+ }
+}
+
+void DeleteSubsidyWithStation(StationID index)
+{
+ Subsidy *s;
+ bool dirty = false;
+
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type != CT_INVALID && s->age >= 12 &&
+ (s->from == index || s->to == index)) {
+ s->cargo_type = CT_INVALID;
+ dirty = true;
+ }
+ }
+
+ if (dirty)
+ InvalidateWindow(WC_SUBSIDIES_LIST, 0);
+}
+
+typedef struct FoundRoute {
+ uint distance;
+ CargoID cargo;
+ void *from;
+ void *to;
+} FoundRoute;
+
+static void FindSubsidyPassengerRoute(FoundRoute *fr)
+{
+ Town *from,*to;
+
+ fr->distance = (uint)-1;
+
+ fr->from = from = GetRandomTown();
+ if (from == NULL || from->population < 400) return;
+
+ fr->to = to = GetRandomTown();
+ if (from == to || to == NULL || to->population < 400 || to->pct_pass_transported > 42)
+ return;
+
+ fr->distance = DistanceManhattan(from->xy, to->xy);
+}
+
+static void FindSubsidyCargoRoute(FoundRoute *fr)
+{
+ Industry *i;
+ int trans, total;
+ CargoID cargo;
+
+ fr->distance = (uint)-1;
+
+ fr->from = i = GetRandomIndustry();
+ if (i == NULL) return;
+
+ // Randomize cargo type
+ if (Random()&1 && i->produced_cargo[1] != CT_INVALID) {
+ cargo = i->produced_cargo[1];
+ trans = i->pct_transported[1];
+ total = i->total_production[1];
+ } else {
+ cargo = i->produced_cargo[0];
+ trans = i->pct_transported[0];
+ total = i->total_production[0];
+ }
+
+ // Quit if no production in this industry
+ // or if the cargo type is passengers
+ // or if the pct transported is already large enough
+ if (total == 0 || trans > 42 || cargo == CT_INVALID || cargo == CT_PASSENGERS)
+ return;
+
+ fr->cargo = cargo;
+
+ if (cargo == CT_GOODS || cargo == CT_FOOD) {
+ // The destination is a town
+ Town *t = GetRandomTown();
+
+ // Only want big towns
+ if (t == NULL || t->population < 900) return;
+
+ fr->distance = DistanceManhattan(i->xy, t->xy);
+ fr->to = t;
+ } else {
+ // The destination is an industry
+ Industry *i2 = GetRandomIndustry();
+
+ // The industry must accept the cargo
+ if (i == i2 || i == NULL ||
+ (cargo != i2->accepts_cargo[0] &&
+ cargo != i2->accepts_cargo[1] &&
+ cargo != i2->accepts_cargo[2]))
+ return;
+ fr->distance = DistanceManhattan(i->xy, i2->xy);
+ fr->to = i2;
+ }
+}
+
+static bool CheckSubsidyDuplicate(Subsidy *s)
+{
+ const Subsidy* ss;
+
+ for (ss = _subsidies; ss != endof(_subsidies); ss++) {
+ if (s != ss &&
+ ss->from == s->from &&
+ ss->to == s->to &&
+ ss->cargo_type == s->cargo_type) {
+ s->cargo_type = CT_INVALID;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+static void SubsidyMonthlyHandler(void)
+{
+ Subsidy *s;
+ Pair pair;
+ Station *st;
+ uint n;
+ FoundRoute fr;
+ bool modified = false;
+
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type == CT_INVALID) continue;
+
+ if (s->age == 12-1) {
+ pair = SetupSubsidyDecodeParam(s, 1);
+ AddNewsItem(STR_202E_OFFER_OF_SUBSIDY_EXPIRED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
+ s->cargo_type = CT_INVALID;
+ modified = true;
+ } else if (s->age == 2*12-1) {
+ st = GetStation(s->to);
+ if (st->owner == _local_player) {
+ pair = SetupSubsidyDecodeParam(s, 1);
+ AddNewsItem(STR_202F_SUBSIDY_WITHDRAWN_SERVICE, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
+ }
+ s->cargo_type = CT_INVALID;
+ modified = true;
+ } else {
+ s->age++;
+ }
+ }
+
+ // 25% chance to go on
+ if (CHANCE16(1,4)) {
+ // Find a free slot
+ s = _subsidies;
+ while (s->cargo_type != CT_INVALID) {
+ if (++s == endof(_subsidies))
+ goto no_add;
+ }
+
+ n = 1000;
+ do {
+ FindSubsidyPassengerRoute(&fr);
+ if (fr.distance <= 70) {
+ s->cargo_type = CT_PASSENGERS;
+ s->from = ((Town*)fr.from)->index;
+ s->to = ((Town*)fr.to)->index;
+ goto add_subsidy;
+ }
+ FindSubsidyCargoRoute(&fr);
+ if (fr.distance <= 70) {
+ s->cargo_type = fr.cargo;
+ s->from = ((Industry*)fr.from)->index;
+ s->to = (fr.cargo == CT_GOODS || fr.cargo == CT_FOOD) ? ((Town*)fr.to)->index : ((Industry*)fr.to)->index;
+ add_subsidy:
+ if (!CheckSubsidyDuplicate(s)) {
+ s->age = 0;
+ pair = SetupSubsidyDecodeParam(s, 0);
+ AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
+ modified = true;
+ break;
+ }
+ }
+ } while (n--);
+ }
+no_add:;
+ if (modified)
+ InvalidateWindow(WC_SUBSIDIES_LIST, 0);
+}
+
+static const SaveLoad _subsidies_desc[] = {
+ SLE_VAR(Subsidy, cargo_type, SLE_UINT8),
+ SLE_VAR(Subsidy, age, SLE_UINT8),
+ SLE_CONDVAR(Subsidy, from, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
+ SLE_CONDVAR(Subsidy, from, SLE_UINT16, 5, SL_MAX_VERSION),
+ SLE_CONDVAR(Subsidy, to, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
+ SLE_CONDVAR(Subsidy, to, SLE_UINT16, 5, SL_MAX_VERSION),
+ SLE_END()
+};
+
+static void Save_SUBS(void)
+{
+ int i;
+ Subsidy *s;
+
+ for (i = 0; i != lengthof(_subsidies); i++) {
+ s = &_subsidies[i];
+ if (s->cargo_type != CT_INVALID) {
+ SlSetArrayIndex(i);
+ SlObject(s, _subsidies_desc);
+ }
+ }
+}
+
+static void Load_SUBS(void)
+{
+ int index;
+ while ((index = SlIterateArray()) != -1)
+ SlObject(&_subsidies[index], _subsidies_desc);
+}
+
+int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type)
+{
+ CargoID cargo = cargo_type;
+ byte f;
+
+ /* zero the distance if it's the bank and very short transport. */
+ if (_opt.landscape == LT_NORMAL && cargo == CT_VALUABLES && dist < 10)
+ dist = 0;
+
+ f = 255;
+ if (transit_days > _cargoc.transit_days_1[cargo]) {
+ transit_days -= _cargoc.transit_days_1[cargo];
+ f -= transit_days;
+
+ if (transit_days > _cargoc.transit_days_2[cargo]) {
+ transit_days -= _cargoc.transit_days_2[cargo];
+
+ if (f < transit_days) {
+ f = 0;
+ } else {
+ f -= transit_days;
+ }
+ }
+ }
+ if (f < 31) f = 31;
+
+ return BIGMULSS(dist * f * num_pieces, _cargo_payment_rates[cargo], 21);
+}
+
+static void DeliverGoodsToIndustry(TileIndex xy, CargoID cargo_type, int num_pieces)
+{
+ Industry* best = NULL;
+ Industry* ind;
+ uint u;
+
+ // Check if there's an industry close to the station that accepts the cargo
+ // XXX - Think of something better to
+ // 1) Only deliver to industries which are withing the catchment radius
+ // 2) Distribute between industries if more then one is present
+ u = (_patches.station_spread + 8) * 2;
+ FOR_ALL_INDUSTRIES(ind) {
+ uint t;
+
+ if (( cargo_type == ind->accepts_cargo[0] ||
+ cargo_type == ind->accepts_cargo[1] ||
+ cargo_type == ind->accepts_cargo[2]
+ ) &&
+ ind->produced_cargo[0] != CT_INVALID &&
+ ind->produced_cargo[0] != cargo_type &&
+ (t = DistanceManhattan(ind->xy, xy)) < u) {
+ u = t;
+ best = ind;
+ }
+ }
+
+ /* Found one? */
+ if (best != NULL) {
+ best->was_cargo_delivered = true;
+ best->cargo_waiting[0] = min(best->cargo_waiting[0] + num_pieces, 0xFFFF);
+ }
+}
+
+static bool CheckSubsidised(Station *from, Station *to, CargoID cargo_type)
+{
+ Subsidy *s;
+ TileIndex xy;
+ Pair pair;
+ Player *p;
+
+ // check if there is an already existing subsidy that applies to us
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type == cargo_type &&
+ s->age >= 12 &&
+ s->from == from->index &&
+ s->to == to->index) {
+ return true;
+ }
+ }
+
+ /* check if there's a new subsidy that applies.. */
+ for (s = _subsidies; s != endof(_subsidies); s++) {
+ if (s->cargo_type == cargo_type && s->age < 12) {
+ /* Check distance from source */
+ if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL) {
+ xy = GetTown(s->from)->xy;
+ } else {
+ xy = (GetIndustry(s->from))->xy;
+ }
+ if (DistanceMax(xy, from->xy) > 9) continue;
+
+ /* Check distance from dest */
+ switch (cargo_type) {
+ case CT_PASSENGERS:
+ case CT_MAIL:
+ case CT_GOODS:
+ case CT_FOOD:
+ xy = GetTown(s->to)->xy;
+ break;
+
+ default:
+ xy = GetIndustry(s->to)->xy;
+ break;
+ }
+ if (DistanceMax(xy, to->xy) > 9) continue;
+
+ /* Found a subsidy, change the values to indicate that it's in use */
+ s->age = 12;
+ s->from = from->index;
+ s->to = to->index;
+
+ /* Add a news item */
+ pair = SetupSubsidyDecodeParam(s, 0);
+ InjectDParam(2);
+
+ p = GetPlayer(_current_player);
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ AddNewsItem(
+ STR_2031_SERVICE_SUBSIDY_AWARDED + _opt.diff.subsidy_multiplier,
+ NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0),
+ pair.a, pair.b
+ );
+
+ InvalidateWindow(WC_SUBSIDIES_LIST, 0);
+ return true;
+ }
+ }
+ return false;
+}
+
+static int32 DeliverGoods(int num_pieces, CargoID cargo_type, StationID source, StationID dest, byte days_in_transit)
+{
+ bool subsidised;
+ Station *s_from, *s_to;
+ int32 profit;
+
+ assert(num_pieces > 0);
+
+ // Update player statistics
+ {
+ Player *p = GetPlayer(_current_player);
+ p->cur_economy.delivered_cargo += num_pieces;
+ SETBIT(p->cargo_types, cargo_type);
+ }
+
+ // Get station pointers.
+ s_from = GetStation(source);
+ s_to = GetStation(dest);
+
+ // Check if a subsidy applies.
+ subsidised = CheckSubsidised(s_from, s_to, cargo_type);
+
+ // Increase town's counter for some special goods types
+ if (cargo_type == CT_FOOD) s_to->town->new_act_food += num_pieces;
+ if (cargo_type == CT_WATER) s_to->town->new_act_water += num_pieces;
+
+ // Give the goods to the industry.
+ DeliverGoodsToIndustry(s_to->xy, cargo_type, num_pieces);
+
+ // Determine profit
+ profit = GetTransportedGoodsIncome(num_pieces, DistanceManhattan(s_from->xy, s_to->xy), days_in_transit, cargo_type);
+
+ // Modify profit if a subsidy is in effect
+ if (subsidised) {
+ switch (_opt.diff.subsidy_multiplier) {
+ case 0: profit += profit >> 1; break;
+ case 1: profit *= 2; break;
+ case 2: profit *= 3; break;
+ default: profit *= 4; break;
+ }
+ }
+
+ return profit;
+}
+
+/*
+ * Returns true if Vehicle v should wait loading because other vehicle is
+ * already loading the same cargo type
+ * v = vehicle to load, u = GetFirstInChain(v)
+ */
+static bool LoadWait(const Vehicle* v, const Vehicle* u)
+{
+ const Vehicle *w;
+ const Vehicle *x;
+ bool has_any_cargo = false;
+
+ if (!(u->current_order.flags & OF_FULL_LOAD)) return false;
+
+ for (w = u; w != NULL; w = w->next) {
+ if (w->cargo_count != 0) {
+ if (v->cargo_type == w->cargo_type &&
+ u->last_station_visited == w->cargo_source) {
+ return false;
+ }
+ has_any_cargo = true;
+ }
+ }
+
+ FOR_ALL_VEHICLES(x) {
+ if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
+ u->last_station_visited == x->last_station_visited && // at the same station
+ !(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
+ x->current_order.type == OT_LOADING && // loading
+ u != x) { // not itself
+ bool other_has_any_cargo = false;
+ bool has_space_for_same_type = false;
+ bool other_has_same_type = false;
+
+ for (w = x; w != NULL; w = w->next) {
+ if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type) {
+ has_space_for_same_type = true;
+ }
+
+ if (w->cargo_count != 0) {
+ if (v->cargo_type == w->cargo_type &&
+ u->last_station_visited == w->cargo_source) {
+ other_has_same_type = true;
+ }
+ other_has_any_cargo = true;
+ }
+ }
+
+ if (has_space_for_same_type) {
+ if (other_has_same_type) return true;
+ if (other_has_any_cargo && !has_any_cargo) return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
+{
+ int profit = 0;
+ int v_profit = 0; //virtual profit for feeder systems
+ int v_profit_total = 0;
+ int unloading_time = 20;
+ Vehicle *u = v;
+ int result = 0;
+ StationID last_visited;
+ Station *st;
+ int t;
+ uint count, cap;
+ PlayerID old_player;
+ bool completely_empty = true;
+ byte load_amount;
+ bool anything_loaded = false;
+
+ assert(v->current_order.type == OT_LOADING);
+
+ v->cur_speed = 0;
+
+ /* Loading can only have finished when all the cargo has been unloaded, and
+ * there is nothing left to load. It's easier to clear this if the
+ * conditions haven't been met than attempting to check them all before
+ * enabling though. */
+ SETBIT(v->load_status, LS_LOADING_FINISHED);
+
+ old_player = _current_player;
+ _current_player = v->owner;
+
+ last_visited = v->last_station_visited;
+ st = GetStation(last_visited);
+
+ for (; v != NULL; v = v->next) {
+ GoodsEntry* ge;
+ load_amount = EngInfo(v->engine_type)->load_amount;
+ if (_patches.gradual_loading) {
+ uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
+ if (cb_load_amount != CALLBACK_FAILED) load_amount = cb_load_amount & 0xFF;
+ }
+
+ if (v->cargo_cap == 0) continue;
+
+ /* If the vehicle has just arrived, set it to unload. */
+ if (just_arrived) SETBIT(v->load_status, LS_CARGO_UNLOADING);
+
+ ge = &st->goods[v->cargo_type];
+ count = GB(ge->waiting_acceptance, 0, 12);
+
+ /* unload? */
+ if (v->cargo_count != 0 && HASBIT(v->load_status, LS_CARGO_UNLOADING)) {
+ uint16 amount_unloaded = _patches.gradual_loading ? min(v->cargo_count, load_amount) : v->cargo_count;
+
+ CLRBIT(u->load_status, LS_LOADING_FINISHED);
+
+ if (v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER)) {
+ // deliver goods to the station
+ st->time_since_unload = 0;
+
+ unloading_time += v->cargo_count; /* TTDBUG: bug in original TTD */
+ if (just_arrived && !HASBIT(v->load_status, LS_CARGO_PAID_FOR)) {
+ profit += DeliverGoods(v->cargo_count, v->cargo_type, v->cargo_source, last_visited, v->cargo_days);
+ SETBIT(v->load_status, LS_CARGO_PAID_FOR);
+ }
+ result |= 1;
+ v->cargo_count -= amount_unloaded;
+ if (_patches.gradual_loading) continue;
+ } else if (u->current_order.flags & (OF_UNLOAD | OF_TRANSFER)) {
+ /* unload goods and let it wait at the station */
+ st->time_since_unload = 0;
+ if (just_arrived && (u->current_order.flags & OF_TRANSFER) && !HASBIT(v->load_status, LS_CARGO_PAID_FOR)) {
+ v_profit = GetTransportedGoodsIncome(
+ v->cargo_count,
+ DistanceManhattan(GetStation(v->cargo_source)->xy, GetStation(last_visited)->xy),
+ v->cargo_days,
+ v->cargo_type) * 3 / 2;
+
+ v_profit_total += v_profit;
+ SETBIT(v->load_status, LS_CARGO_PAID_FOR);
+ }
+
+ unloading_time += v->cargo_count;
+ t = GB(ge->waiting_acceptance, 0, 12);
+ if (t == 0) {
+ // No goods waiting at station
+ ge->enroute_time = v->cargo_days;
+ ge->enroute_from = v->cargo_source;
+ } else {
+ // Goods already waiting at station. Set counters to the worst value.
+ if (v->cargo_days >= ge->enroute_time)
+ ge->enroute_time = v->cargo_days;
+ if (last_visited != ge->enroute_from)
+ ge->enroute_from = v->cargo_source;
+ }
+ // Update amount of waiting cargo
+ SB(ge->waiting_acceptance, 0, 12, min(amount_unloaded + t, 0xFFF));
+
+ if (u->current_order.flags & OF_TRANSFER) {
+ ge->feeder_profit += v_profit;
+ u->profit_this_year += v_profit;
+ }
+ result |= 2;
+ v->cargo_count -= amount_unloaded;
+ if (_patches.gradual_loading) continue;
+ }
+
+ if (v->cargo_count != 0) completely_empty = false;
+ }
+
+ /* The vehicle must have been unloaded because it is either empty, or
+ * the UNLOADING bit is already clear in v->load_status. */
+ CLRBIT(v->load_status, LS_CARGO_UNLOADING);
+ CLRBIT(v->load_status, LS_CARGO_PAID_FOR);
+
+ /* don't pick up goods that we unloaded */
+ if (u->current_order.flags & OF_UNLOAD) continue;
+
+ /* update stats */
+ ge->days_since_pickup = 0;
+ switch (u->type) {
+ case VEH_Train: t = u->u.rail.cached_max_speed; break;
+ case VEH_Road: t = u->max_speed / 2; break;
+ default: t = u->max_speed; break;
+ }
+
+ // if last speed is 0, we treat that as if no vehicle has ever visited the station.
+ ge->last_speed = min(t, 255);
+ ge->last_age = _cur_year - v->build_year;
+
+ // If there's goods waiting at the station, and the vehicle
+ // has capacity for it, load it on the vehicle.
+ if (count != 0 &&
+ (cap = v->cargo_cap - v->cargo_count) != 0) {
+ int cargoshare;
+ int feeder_profit_share;
+
+ if (v->cargo_count == 0)
+ TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
+
+ /* Skip loading this vehicle if another train/vehicle is already handling
+ * the same cargo type at this station */
+ if (_patches.improved_load && (u->current_order.flags & OF_FULL_LOAD) && LoadWait(v,u)) continue;
+
+ /* TODO: Regarding this, when we do gradual loading, we
+ * should first unload all vehicles and then start
+ * loading them. Since this will cause
+ * VEHICLE_TRIGGER_EMPTY to be called at the time when
+ * the whole vehicle chain is really totally empty, the
+ * @completely_empty assignment can then be safely
+ * removed; that's how TTDPatch behaves too. --pasky */
+ completely_empty = false;
+ anything_loaded = true;
+
+ if (cap > count) cap = count;
+ if (_patches.gradual_loading) cap = min(cap, load_amount);
+ if (cap < count) CLRBIT(u->load_status, LS_LOADING_FINISHED);
+ cargoshare = cap * 10000 / ge->waiting_acceptance;
+ feeder_profit_share = ge->feeder_profit * cargoshare / 10000;
+ v->cargo_count += cap;
+ ge->waiting_acceptance -= cap;
+ u->profit_this_year -= feeder_profit_share;
+ ge->feeder_profit -= feeder_profit_share;
+ unloading_time += cap;
+ st->time_since_load = 0;
+
+ // And record the source of the cargo, and the days in travel.
+ v->cargo_source = ge->enroute_from;
+ v->cargo_days = ge->enroute_time;
+ result |= 2;
+ st->last_vehicle_type = v->type;
+ }
+ }
+
+ v = u;
+
+ if (_patches.gradual_loading) {
+ /* The time it takes to load one 'slice' of cargo or passengers depends
+ * on the vehicle type - the values here are those found in TTDPatch */
+ uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
+
+ unloading_time = gradual_loading_wait_time[v->type - VEH_Train];
+ if (HASBIT(v->load_status, LS_LOADING_FINISHED)) {
+ if (anything_loaded) {
+ unloading_time += 20;
+ } else {
+ unloading_time = 20;
+ }
+ }
+ }
+
+ if (v_profit_total > 0) {
+ ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, v_profit_total);
+ }
+
+ if (v->type == VEH_Train) {
+ // Each platform tile is worth 2 rail vehicles.
+ int overhang = v->u.rail.cached_total_length - GetStationPlatforms(st, v->tile) * TILE_SIZE;
+ if (overhang > 0) {
+ unloading_time <<= 1;
+ unloading_time += (overhang * unloading_time) / 8;
+ }
+ }
+
+ v->load_unload_time_rem = unloading_time;
+
+ if (completely_empty) {
+ TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
+ }
+
+ if (result != 0) {
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ MarkStationTilesDirty(st);
+
+ if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
+
+ if (profit != 0) {
+ v->profit_this_year += profit;
+ SubtractMoneyFromPlayer(-profit);
+
+ if (IsLocalPlayer() && !PlayVehicleSound(v, VSE_LOAD_UNLOAD)) {
+ SndPlayVehicleFx(SND_14_CASHTILL, v);
+ }
+
+ ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, -profit);
+ }
+ }
+
+ _current_player = old_player;
+ return result;
+}
+
+void PlayersMonthlyLoop(void)
+{
+ PlayersGenStatistics();
+ if (_patches.inflation && _cur_year < MAX_YEAR)
+ AddInflation();
+ PlayersPayInterest();
+ // Reset the _current_player flag
+ _current_player = OWNER_NONE;
+ HandleEconomyFluctuations();
+ SubsidyMonthlyHandler();
+}
+
+static void DoAcquireCompany(Player *p)
+{
+ Player *owner;
+ int i,pi;
+ int64 value;
+
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, p->bankrupt_value);
+ AddNewsItem( (StringID)(_current_player | NB_BMERGER), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
+
+ // original code does this a little bit differently
+ pi = p->index;
+ ChangeOwnershipOfPlayerItems(pi, _current_player);
+
+ if (p->bankrupt_value == 0) {
+ owner = GetPlayer(_current_player);
+ owner->current_loan += p->current_loan;
+ }
+
+ value = CalculateCompanyValue(p) >> 2;
+ for (i = 0; i != 4; i++) {
+ if (p->share_owners[i] != PLAYER_SPECTATOR) {
+ owner = GetPlayer(p->share_owners[i]);
+ owner->money64 += value;
+ owner->yearly_expenses[0][EXPENSES_OTHER] += value;
+ UpdatePlayerMoney32(owner);
+ }
+ }
+
+ p->is_active = false;
+
+ DeletePlayerWindows(pi);
+ RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
+}
+
+extern int GetAmountOwnedBy(Player *p, byte owner);
+
+/** Acquire shares in an opposing company.
+ * @param tile unused
+ * @param p1 player to buy the shares from
+ * @param p2 unused
+ */
+int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Player *p;
+ int64 cost;
+
+ /* Check if buying shares is allowed (protection against modified clients */
+ if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+ p = GetPlayer(p1);
+
+ /* Protect new companies from hostile takeovers */
+ if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
+
+ /* Those lines are here for network-protection (clients can be slow) */
+ if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0;
+
+ /* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
+ if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0;
+
+ cost = CalculateCompanyValue(p) >> 2;
+ if (flags & DC_EXEC) {
+ PlayerID* b = p->share_owners;
+ int i;
+
+ while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */
+ *b = _current_player;
+
+ for (i = 0; p->share_owners[i] == _current_player;) {
+ if (++i == 4) {
+ p->bankrupt_value = 0;
+ DoAcquireCompany(p);
+ break;
+ }
+ }
+ InvalidateWindow(WC_COMPANY, p1);
+ }
+ return cost;
+}
+
+/** Sell shares in an opposing company.
+ * @param tile unused
+ * @param p1 player to sell the shares from
+ * @param p2 unused
+ */
+int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Player *p;
+ int64 cost;
+
+ /* Check if buying shares is allowed (protection against modified clients */
+ if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+ p = GetPlayer(p1);
+
+ /* Those lines are here for network-protection (clients can be slow) */
+ if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
+
+ /* adjust it a little to make it less profitable to sell and buy */
+ cost = CalculateCompanyValue(p) >> 2;
+ cost = -(cost - (cost >> 7));
+
+ if (flags & DC_EXEC) {
+ PlayerID* b = p->share_owners;
+ while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
+ *b = PLAYER_SPECTATOR;
+ InvalidateWindow(WC_COMPANY, p1);
+ }
+ return cost;
+}
+
+/** Buy up another company.
+ * When a competing company is gone bankrupt you get the chance to purchase
+ * that company.
+ * @todo currently this only works for AI players
+ * @param tile unused
+ * @param p1 player/company to buy up
+ * @param p2 unused
+ */
+int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Player *p;
+
+ /* Disable takeovers in multiplayer games */
+ if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+ p = GetPlayer(p1);
+
+ if (!p->is_ai) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoAcquireCompany(p);
+ }
+ return p->bankrupt_value;
+}
+
+// Prices
+static void SaveLoad_PRIC(void)
+{
+ SlArray(&_price, NUM_PRICES, SLE_INT32);
+ SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
+}
+
+// Cargo payment rates
+static void SaveLoad_CAPR(void)
+{
+ SlArray(&_cargo_payment_rates, NUM_CARGO, SLE_INT32);
+ SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16);
+}
+
+static const SaveLoad _economy_desc[] = {
+ SLE_VAR(Economy, max_loan, SLE_INT32),
+ SLE_VAR(Economy, max_loan_unround, SLE_INT32),
+ SLE_VAR(Economy, fluct, SLE_FILE_I16 | SLE_VAR_I32),
+ SLE_VAR(Economy, interest_rate, SLE_UINT8),
+ SLE_VAR(Economy, infl_amount, SLE_UINT8),
+ SLE_VAR(Economy, infl_amount_pr, SLE_UINT8),
+ SLE_END()
+};
+
+// Economy variables
+static void SaveLoad_ECMY(void)
+{
+ SlObject(&_economy, _economy_desc);
+}
+
+const ChunkHandler _economy_chunk_handlers[] = {
+ { 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, CH_RIFF | CH_AUTO_LENGTH},
+ { 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, CH_RIFF | CH_AUTO_LENGTH},
+ { 'SUBS', Save_SUBS, Load_SUBS, CH_ARRAY},
+ { 'ECMY', SaveLoad_ECMY, SaveLoad_ECMY, CH_RIFF | CH_LAST},
+};