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Diffstat (limited to 'src/dock_gui.cpp')
-rw-r--r--src/dock_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 77ebe1be7..0911555a4 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -191,7 +191,7 @@ struct BuildDocksToolbarWindow : Window {
break;
case WID_DT_LOCK: // Build lock button
- DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
+ DoCommandP(CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks, tile, 0, 0);
break;
case WID_DT_DEMOLISH: // Demolish aka dynamite button
@@ -199,7 +199,7 @@ struct BuildDocksToolbarWindow : Window {
break;
case WID_DT_DEPOT: // Build depot button
- DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
+ DoCommandP(CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks, tile, _ship_depot_direction, 0);
break;
case WID_DT_STATION: { // Build station button
@@ -217,7 +217,7 @@ struct BuildDocksToolbarWindow : Window {
}
case WID_DT_BUOY: // Build buoy button
- DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
+ DoCommandP(CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks, tile, 0, 0);
break;
case WID_DT_RIVER: // Build river button (in scenario editor)
@@ -225,7 +225,7 @@ struct BuildDocksToolbarWindow : Window {
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
- DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
+ DoCommandP(CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge, tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15);
break;
default: NOT_REACHED();
@@ -245,10 +245,10 @@ struct BuildDocksToolbarWindow : Window {
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
- DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
+ DoCommandP(CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL);
break;
case DDSP_CREATE_RIVER:
- DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
+ DoCommandP(CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0));
break;
default: break;