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Diffstat (limited to 'src/disaster_cmd.cpp')
-rw-r--r--src/disaster_cmd.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index 097aaf567..efffb1494 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -206,29 +206,29 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
v->tick_counter++;
- if (v->current_order.dest < 2) {
+ if (v->current_order.GetDestination() < 2) {
if (HasBit(v->tick_counter, 0)) return;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
- if (v->current_order.dest == 1) {
+ if (v->current_order.GetDestination() == 1) {
if (++v->age == 38) {
- v->current_order.dest = 2;
+ v->current_order.SetDestination(2);
v->age = 0;
}
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
- } else if (v->current_order.dest == 0) {
+ } else if (v->current_order.GetDestination() == 0) {
tile = v->tile;
if (IsValidTile(tile) &&
IsTileType(tile, MP_STATION) &&
IsAirport(tile) &&
IsHumanPlayer(GetTileOwner(tile))) {
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
v->age = 0;
SetDParam(0, GetStationIndex(tile));
@@ -243,7 +243,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
return;
}
- if (v->current_order.dest > 2) {
+ if (v->current_order.GetDestination() > 2) {
if (++v->age <= 13320) return;
tile = v->tile;
@@ -284,7 +284,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
EV_EXPLOSION_SMALL);
}
} else if (v->age == 350) {
- v->current_order.dest = 3;
+ v->current_order.SetDestination(3);
v->age = 0;
}
@@ -312,7 +312,7 @@ static void DisasterTick_Ufo(Vehicle *v)
v->u.disaster.image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
- if (v->current_order.dest == 0) {
+ if (v->current_order.GetDestination() == 0) {
/* Fly around randomly */
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
@@ -326,7 +326,7 @@ static void DisasterTick_Ufo(Vehicle *v)
v->dest_tile = RandomTile();
return;
}
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) {
@@ -405,7 +405,7 @@ static void DisasterTick_Airplane(Vehicle *v)
{
v->tick_counter++;
v->u.disaster.image_override =
- (v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
+ (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -415,7 +415,7 @@ static void DisasterTick_Airplane(Vehicle *v)
return;
}
- if (v->current_order.dest == 2) {
+ if (v->current_order.GetDestination() == 2) {
if (GB(v->tick_counter, 0, 2) == 0) {
Industry *i = GetIndustry(v->dest_tile);
int x = TileX(i->xy) * TILE_SIZE;
@@ -428,13 +428,13 @@ static void DisasterTick_Airplane(Vehicle *v)
GB(r, 12, 4),
EV_EXPLOSION_SMALL);
- if (++v->age >= 55) v->current_order.dest = 3;
+ if (++v->age >= 55) v->current_order.SetDestination(3);
}
- } else if (v->current_order.dest == 1) {
+ } else if (v->current_order.GetDestination() == 1) {
if (++v->age == 112) {
Industry *i;
- v->current_order.dest = 2;
+ v->current_order.SetDestination(2);
v->age = 0;
i = GetIndustry(v->dest_tile);
@@ -444,7 +444,7 @@ static void DisasterTick_Airplane(Vehicle *v)
AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, DNC_NONE, i->xy, 0);
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
- } else if (v->current_order.dest == 0) {
+ } else if (v->current_order.GetDestination() == 0) {
int x, y;
TileIndex tile;
uint ind;
@@ -461,7 +461,7 @@ static void DisasterTick_Airplane(Vehicle *v)
v->dest_tile = ind;
if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) {
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
v->age = 0;
}
}
@@ -478,7 +478,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
{
v->tick_counter++;
v->u.disaster.image_override =
- (v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
+ (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -488,7 +488,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
return;
}
- if (v->current_order.dest == 2) {
+ if (v->current_order.GetDestination() == 2) {
if (GB(v->tick_counter, 0, 2) == 0) {
Industry *i = GetIndustry(v->dest_tile);
int x = TileX(i->xy) * TILE_SIZE;
@@ -501,13 +501,13 @@ static void DisasterTick_Helicopter(Vehicle *v)
GB(r, 12, 4),
EV_EXPLOSION_SMALL);
- if (++v->age >= 55) v->current_order.dest = 3;
+ if (++v->age >= 55) v->current_order.SetDestination(3);
}
- } else if (v->current_order.dest == 1) {
+ } else if (v->current_order.GetDestination() == 1) {
if (++v->age == 112) {
Industry *i;
- v->current_order.dest = 2;
+ v->current_order.SetDestination(2);
v->age = 0;
i = GetIndustry(v->dest_tile);
@@ -517,7 +517,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, DNC_NONE, i->xy, 0);
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
- } else if (v->current_order.dest == 0) {
+ } else if (v->current_order.GetDestination() == 0) {
int x, y;
TileIndex tile;
uint ind;
@@ -534,7 +534,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
v->dest_tile = ind;
if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) {
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
v->age = 0;
}
}
@@ -568,7 +568,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
v->tick_counter++;
- if (v->current_order.dest == 1) {
+ if (v->current_order.GetDestination() == 1) {
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
if (Delta(v->x_pos, x) + Delta(v->y_pos, y) >= 8) {
@@ -585,7 +585,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
return;
}
- v->current_order.dest = 2;
+ v->current_order.SetDestination(2);
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_TRAIN || u->type == VEH_ROAD) {
@@ -618,7 +618,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
u->SetNext(w);
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow);
w->vehstatus |= VS_SHADOW;
- } else if (v->current_order.dest == 0) {
+ } else if (v->current_order.GetDestination() == 0) {
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= TILE_SIZE) {
@@ -632,7 +632,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
v->dest_tile = RandomTile();
return;
}
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
tile_org = tile = RandomTile();
do {
@@ -669,10 +669,10 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
return;
}
- if (v->current_order.dest == 0) {
+ if (v->current_order.GetDestination() == 0) {
u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
if (Delta(v->x_pos, u->x_pos) > TILE_SIZE) return;
- v->current_order.dest = 1;
+ v->current_order.SetDestination(1);
CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
SndPlayVehicleFx(SND_12_EXPLOSION, u);