diff options
Diffstat (limited to 'src/disaster_cmd.c')
-rw-r--r-- | src/disaster_cmd.c | 1001 |
1 files changed, 1001 insertions, 0 deletions
diff --git a/src/disaster_cmd.c b/src/disaster_cmd.c new file mode 100644 index 000000000..2d4579b52 --- /dev/null +++ b/src/disaster_cmd.c @@ -0,0 +1,1001 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "functions.h" +#include "industry_map.h" +#include "station_map.h" +#include "table/strings.h" +#include "map.h" +#include "tile.h" +#include "vehicle.h" +#include "command.h" +#include "news.h" +#include "station.h" +#include "waypoint.h" +#include "town.h" +#include "industry.h" +#include "player.h" +#include "airport.h" +#include "sound.h" +#include "variables.h" +#include "table/sprites.h" +#include "date.h" + +static void DisasterClearSquare(TileIndex tile) +{ + if (!EnsureNoVehicle(tile)) return; + + switch (GetTileType(tile)) { + case MP_RAILWAY: + if (IsHumanPlayer(GetTileOwner(tile)) && !IsRailWaypoint(tile)) { + PlayerID p = _current_player; + _current_player = OWNER_WATER; + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + _current_player = p; + } + break; + + case MP_HOUSE: { + PlayerID p = _current_player; + _current_player = OWNER_NONE; + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + _current_player = p; + break; + } + + case MP_TREES: + case MP_CLEAR: + DoClearSquare(tile); + break; + + default: + break; + } +} + +static const SpriteID _disaster_images_1[] = {0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41}; +static const SpriteID _disaster_images_2[] = {0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44}; +static const SpriteID _disaster_images_3[] = {0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E}; +static const SpriteID _disaster_images_4[] = {0xF46, 0xF46, 0xF47, 0xF47, 0xF48, 0xF48, 0xF49, 0xF49}; +static const SpriteID _disaster_images_5[] = {0xF4A, 0xF4A, 0xF4B, 0xF4B, 0xF4C, 0xF4C, 0xF4D, 0xF4D}; +static const SpriteID _disaster_images_6[] = {0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50}; +static const SpriteID _disaster_images_7[] = {0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51}; +static const SpriteID _disaster_images_8[] = {0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52}; +static const SpriteID _disaster_images_9[] = {0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E}; + +static const SpriteID * const _disaster_images[] = { + _disaster_images_1, _disaster_images_1, + _disaster_images_2, _disaster_images_2, + _disaster_images_3, _disaster_images_3, + _disaster_images_8, _disaster_images_8, _disaster_images_9, + _disaster_images_6, _disaster_images_6, + _disaster_images_7, _disaster_images_7, + _disaster_images_4, _disaster_images_5, +}; + +static void DisasterVehicleUpdateImage(Vehicle *v) +{ + int img = v->u.disaster.image_override; + if (img == 0) + img = _disaster_images[v->subtype][v->direction]; + v->cur_image = img; +} + +static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype) +{ + v->type = VEH_Disaster; + v->x_pos = x; + v->y_pos = y; + v->z_pos = z; + v->tile = TileVirtXY(x, y); + v->direction = direction; + v->subtype = subtype; + v->x_offs = -1; + v->y_offs = -1; + v->sprite_width = 2; + v->sprite_height = 2; + v->z_height = 5; + v->owner = OWNER_NONE; + v->vehstatus = VS_UNCLICKABLE; + v->u.disaster.image_override = 0; + v->current_order.type = OT_NOTHING; + v->current_order.flags = 0; + v->current_order.dest = 0; + + DisasterVehicleUpdateImage(v); + VehiclePositionChanged(v); + BeginVehicleMove(v); + EndVehicleMove(v); +} + +static void DeleteDisasterVeh(Vehicle *v) +{ + DeleteVehicleChain(v); +} + +static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z) +{ + Vehicle *u; + + BeginVehicleMove(v); + v->x_pos = x; + v->y_pos = y; + v->z_pos = z; + v->tile = TileVirtXY(x, y); + + DisasterVehicleUpdateImage(v); + VehiclePositionChanged(v); + EndVehicleMove(v); + + if ( (u=v->next) != NULL) { + int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); + int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE); + BeginVehicleMove(u); + + u->x_pos = x; + u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3); + safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); + u->z_pos = GetSlopeZ(safe_x, safe_y); + u->direction = v->direction; + + DisasterVehicleUpdateImage(u); + VehiclePositionChanged(u); + EndVehicleMove(u); + + if ( (u=u->next) != NULL) { + BeginVehicleMove(u); + u->x_pos = x; + u->y_pos = y; + u->z_pos = z + 5; + VehiclePositionChanged(u); + EndVehicleMove(u); + } + } +} + + +static void DisasterTick_Zeppeliner(Vehicle *v) +{ + GetNewVehiclePosResult gp; + Station *st; + int x,y; + byte z; + TileIndex tile; + + ++v->tick_counter; + + if (v->current_order.dest < 2) { + if (v->tick_counter&1) + return; + + GetNewVehiclePos(v, &gp); + + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + + if (v->current_order.dest == 1) { + if (++v->age == 38) { + v->current_order.dest = 2; + v->age = 0; + } + + if ((v->tick_counter&7)==0) { + CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); + } + } else if (v->current_order.dest == 0) { + tile = v->tile; /**/ + + if (IsValidTile(tile) && + IsTileType(tile, MP_STATION) && + IsAirport(tile) && + IsHumanPlayer(GetTileOwner(tile))) { + v->current_order.dest = 1; + v->age = 0; + + SetDParam(0, GetStationIndex(tile)); + AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT, + NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), + v->index, + 0); + } + } + if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1) + DeleteDisasterVeh(v); + return; + } + + if (v->current_order.dest > 2) { + if (++v->age <= 13320) + return; + + tile = v->tile; /**/ + + if (IsValidTile(tile) && + IsTileType(tile, MP_STATION) && + IsAirport(tile) && + IsHumanPlayer(GetTileOwner(tile))) { + st = GetStationByTile(tile); + CLRBITS(st->airport_flags, RUNWAY_IN_block); + } + + SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos); + DeleteDisasterVeh(v); + return; + } + + x = v->x_pos; + y = v->y_pos; + z = GetSlopeZ(x,y); + if (z < v->z_pos) + z = v->z_pos - 1; + SetDisasterVehiclePos(v, x, y, z); + + if (++v->age == 1) { + CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); + SndPlayVehicleFx(SND_12_EXPLOSION, v); + v->u.disaster.image_override = SPR_BLIMP_CRASHING; + } else if (v->age == 70) { + v->u.disaster.image_override = SPR_BLIMP_CRASHED; + } else if (v->age <= 300) { + if (!(v->tick_counter&7)) { + uint32 r = Random(); + + CreateEffectVehicleRel(v, + GB(r, 0, 4) - 7, + GB(r, 4, 4) - 7, + GB(r, 8, 3) + 5, + EV_EXPLOSION_SMALL); + } + } else if (v->age == 350) { + v->current_order.dest = 3; + v->age = 0; + } + + tile = v->tile;/**/ + if (IsValidTile(tile) && + IsTileType(tile, MP_STATION) && + IsAirport(tile) && + IsHumanPlayer(GetTileOwner(tile))) { + st = GetStationByTile(tile); + SETBITS(st->airport_flags, RUNWAY_IN_block); + } +} + +// UFO starts in the middle, and flies around a bit until it locates +// a road vehicle which it targets. +static void DisasterTick_UFO(Vehicle *v) +{ + GetNewVehiclePosResult gp; + Vehicle *u; + uint dist; + byte z; + + v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT; + + if (v->current_order.dest == 0) { +// fly around randomly + int x = TileX(v->dest_tile) * TILE_SIZE; + int y = TileY(v->dest_tile) * TILE_SIZE; + if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { + v->direction = GetDirectionTowards(v, x, y); + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + return; + } + if (++v->age < 6) { + v->dest_tile = RandomTile(); + return; + } + v->current_order.dest = 1; + + FOR_ALL_VEHICLES(u) { + if (u->type == VEH_Road && IsHumanPlayer(u->owner)) { + v->dest_tile = u->index; + v->age = 0; + return; + } + } + + DeleteDisasterVeh(v); + } else { +// target a vehicle + u = GetVehicle(v->dest_tile); + if (u->type != VEH_Road) { + DeleteDisasterVeh(v); + return; + } + + dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos); + + if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) { + u->breakdown_ctr = 3; + u->breakdown_delay = 140; + } + + v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos); + GetNewVehiclePos(v, &gp); + + z = v->z_pos; + if (dist <= TILE_SIZE && z > u->z_pos) z--; + SetDisasterVehiclePos(v, gp.x, gp.y, z); + + if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) { + v->age++; + if (u->u.road.crashed_ctr == 0) { + u->u.road.crashed_ctr++; + u->vehstatus |= VS_CRASHED; + + AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED, + NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), + u->index, + 0); + } + } + +// destroy? + if (v->age > 50) { + CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); + SndPlayVehicleFx(SND_12_EXPLOSION, v); + DeleteDisasterVeh(v); + } + } +} + +static void DestructIndustry(Industry *i) +{ + TileIndex tile; + + for (tile = 0; tile != MapSize(); tile++) { + if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) { + ResetIndustryConstructionStage(tile); + MarkTileDirtyByTile(tile); + } + } +} + +// Airplane which destroys an oil refinery +static void DisasterTick_2(Vehicle *v) +{ + GetNewVehiclePosResult gp; + + v->tick_counter++; + v->u.disaster.image_override = + (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0; + + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + + if (gp.x < -160) { + DeleteDisasterVeh(v); + return; + } + + if (v->current_order.dest == 2) { + if (!(v->tick_counter&3)) { + Industry *i = GetIndustry(v->dest_tile); + int x = TileX(i->xy) * TILE_SIZE; + int y = TileY(i->xy) * TILE_SIZE; + uint32 r = Random(); + + CreateEffectVehicleAbove( + GB(r, 0, 6) + x, + GB(r, 6, 6) + y, + GB(r, 12, 4), + EV_EXPLOSION_SMALL); + + if (++v->age >= 55) + v->current_order.dest = 3; + } + } else if (v->current_order.dest == 1) { + if (++v->age == 112) { + Industry *i; + + v->current_order.dest = 2; + v->age = 0; + + i = GetIndustry(v->dest_tile); + DestructIndustry(i); + + SetDParam(0, i->town->index); + AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); + SndPlayTileFx(SND_12_EXPLOSION, i->xy); + } + } else if (v->current_order.dest == 0) { + int x,y; + TileIndex tile; + uint ind; + + x = v->x_pos - 15 * TILE_SIZE; + y = v->y_pos; + + if ( (uint)x > MapMaxX() * TILE_SIZE - 1) + return; + + tile = TileVirtXY(x, y); + if (!IsTileType(tile, MP_INDUSTRY)) + return; + + ind = GetIndustryIndex(tile); + v->dest_tile = ind; + + if (GetIndustry(ind)->type == IT_OIL_REFINERY) { + v->current_order.dest = 1; + v->age = 0; + } + } +} + +// Helicopter which destroys a factory +static void DisasterTick_3(Vehicle *v) +{ + GetNewVehiclePosResult gp; + + v->tick_counter++; + v->u.disaster.image_override = + (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0; + + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + + if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { + DeleteDisasterVeh(v); + return; + } + + if (v->current_order.dest == 2) { + if (!(v->tick_counter&3)) { + Industry *i = GetIndustry(v->dest_tile); + int x = TileX(i->xy) * TILE_SIZE; + int y = TileY(i->xy) * TILE_SIZE; + uint32 r = Random(); + + CreateEffectVehicleAbove( + GB(r, 0, 6) + x, + GB(r, 6, 6) + y, + GB(r, 12, 4), + EV_EXPLOSION_SMALL); + + if (++v->age >= 55) + v->current_order.dest = 3; + } + } else if (v->current_order.dest == 1) { + if (++v->age == 112) { + Industry *i; + + v->current_order.dest = 2; + v->age = 0; + + i = GetIndustry(v->dest_tile); + DestructIndustry(i); + + SetDParam(0, i->town->index); + AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); + SndPlayTileFx(SND_12_EXPLOSION, i->xy); + } + } else if (v->current_order.dest == 0) { + int x,y; + TileIndex tile; + uint ind; + + x = v->x_pos - 15 * TILE_SIZE; + y = v->y_pos; + + if ( (uint)x > MapMaxX() * TILE_SIZE - 1) + return; + + tile = TileVirtXY(x, y); + if (!IsTileType(tile, MP_INDUSTRY)) + return; + + ind = GetIndustryIndex(tile); + v->dest_tile = ind; + + if (GetIndustry(ind)->type == IT_FACTORY) { + v->current_order.dest = 1; + v->age = 0; + } + } +} + +// Helicopter rotor blades +static void DisasterTick_3b(Vehicle *v) +{ + if (++v->tick_counter & 1) + return; + + if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; + + VehiclePositionChanged(v); + BeginVehicleMove(v); + EndVehicleMove(v); +} + +// Big UFO which lands on a piece of rail. +// Will be shot down by a plane +static void DisasterTick_4(Vehicle *v) +{ + GetNewVehiclePosResult gp; + byte z; + Vehicle *u,*w; + Town *t; + TileIndex tile; + TileIndex tile_org; + + v->tick_counter++; + + if (v->current_order.dest == 1) { + int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; + int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; + if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) { + v->direction = GetDirectionTowards(v, x, y); + + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + return; + } + + z = GetSlopeZ(v->x_pos, v->y_pos); + if (z < v->z_pos) { + SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1); + return; + } + + v->current_order.dest = 2; + + FOR_ALL_VEHICLES(u) { + if (u->type == VEH_Train || u->type == VEH_Road) { + if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) { + u->breakdown_ctr = 5; + u->breakdown_delay = 0xF0; + } + } + } + + t = ClosestTownFromTile(v->dest_tile, (uint)-1); + SetDParam(0, t->index); + AddNewsItem(STR_B004_UFO_LANDS_NEAR, + NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0), + v->tile, + 0); + + u = ForceAllocateSpecialVehicle(); + if (u == NULL) { + DeleteDisasterVeh(v); + return; + } + + InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11); + u->u.disaster.unk2 = v->index; + + w = ForceAllocateSpecialVehicle(); + if (w == NULL) + return; + + u->next = w; + InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12); + w->vehstatus |= VS_SHADOW; + } else if (v->current_order.dest < 1) { + + int x = TileX(v->dest_tile) * TILE_SIZE; + int y = TileY(v->dest_tile) * TILE_SIZE; + if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { + v->direction = GetDirectionTowards(v, x, y); + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + return; + } + + if (++v->age < 6) { + v->dest_tile = RandomTile(); + return; + } + v->current_order.dest = 1; + + tile_org = tile = RandomTile(); + do { + if (IsTileType(tile, MP_RAILWAY) && + IsPlainRailTile(tile) && + IsHumanPlayer(GetTileOwner(tile))) { + break; + } + tile = TILE_MASK(tile+1); + } while (tile != tile_org); + v->dest_tile = tile; + v->age = 0; + } else { + return; + } +} + +// The plane which will shoot down the UFO +static void DisasterTick_4b(Vehicle *v) +{ + GetNewVehiclePosResult gp; + Vehicle *u; + int i; + + v->tick_counter++; + + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + + if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { + DeleteDisasterVeh(v); + return; + } + + if (v->current_order.dest == 0) { + u = GetVehicle(v->u.disaster.unk2); + if (abs(v->x_pos - u->x_pos) > TILE_SIZE) + return; + v->current_order.dest = 1; + + CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); + SndPlayVehicleFx(SND_12_EXPLOSION, u); + + DeleteDisasterVeh(u); + + for (i = 0; i != 80; i++) { + uint32 r = Random(); + CreateEffectVehicleAbove( + GB(r, 0, 6) + v->x_pos - 32, + GB(r, 5, 6) + v->y_pos - 32, + 0, + EV_EXPLOSION_SMALL); + } + + BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) + tile = TILE_MASK(tile); + DisasterClearSquare(tile); + END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) + } +} + +// Submarine handler +static void DisasterTick_5_and_6(Vehicle *v) +{ + uint32 r; + GetNewVehiclePosResult gp; + TileIndex tile; + + v->tick_counter++; + + if (++v->age > 8880) { + VehiclePositionChanged(v); + BeginVehicleMove(v); + EndVehicleMove(v); + DeleteVehicle(v); + return; + } + + if (!(v->tick_counter & 1)) return; + + tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); + if (IsValidTile(tile) && + (r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) && + !CHANCE16(1,90)) { + GetNewVehiclePos(v, &gp); + SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); + return; + } + + v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT); +} + + +static void DisasterTick_NULL(Vehicle *v) {} +typedef void DisasterVehicleTickProc(Vehicle *v); + +static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = { + DisasterTick_Zeppeliner,DisasterTick_NULL, + DisasterTick_UFO,DisasterTick_NULL, + DisasterTick_2,DisasterTick_NULL, + DisasterTick_3,DisasterTick_NULL,DisasterTick_3b, + DisasterTick_4,DisasterTick_NULL, + DisasterTick_4b,DisasterTick_NULL, + DisasterTick_5_and_6, + DisasterTick_5_and_6, +}; + + +void DisasterVehicle_Tick(Vehicle *v) +{ + _disastervehicle_tick_procs[v->subtype](v); +} + + +void OnNewDay_DisasterVehicle(Vehicle *v) +{ + // not used +} + +typedef void DisasterInitProc(void); + +// Zeppeliner which crashes on a small airport +static void Disaster0_Init(void) +{ + Vehicle *v = ForceAllocateSpecialVehicle(), *u; + Station *st; + int x; + + if (v == NULL) return; + + /* Pick a random place, unless we find a small airport */ + x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; + + FOR_ALL_STATIONS(st) { + if (st->airport_tile != 0 && + st->airport_type <= 1 && + IsHumanPlayer(st->owner)) { + x = (TileX(st->xy) + 2) * TILE_SIZE; + break; + } + } + + InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0); + + // Allocate shadow too? + u = ForceAllocateSpecialVehicle(); + if (u != NULL) { + v->next = u; + InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1); + u->vehstatus |= VS_SHADOW; + } +} + +static void Disaster1_Init(void) +{ + Vehicle *v = ForceAllocateSpecialVehicle(), *u; + int x; + + if (v == NULL) return; + + x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; + + InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2); + v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); + v->age = 0; + + // Allocate shadow too? + u = ForceAllocateSpecialVehicle(); + if (u != NULL) { + v->next = u; + InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3); + u->vehstatus |= VS_SHADOW; + } +} + +static void Disaster2_Init(void) +{ + Industry *i, *found; + Vehicle *v,*u; + int x,y; + + found = NULL; + + FOR_ALL_INDUSTRIES(i) { + if (i->type == IT_OIL_REFINERY && + (found == NULL || CHANCE16(1, 2))) { + found = i; + } + } + + if (found == NULL) return; + + v = ForceAllocateSpecialVehicle(); + if (v == NULL) return; + + x = (MapSizeX() + 9) * TILE_SIZE - 1; + y = TileY(found->xy) * TILE_SIZE + 37; + + InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4); + + u = ForceAllocateSpecialVehicle(); + if (u != NULL) { + v->next = u; + InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5); + u->vehstatus |= VS_SHADOW; + } +} + +static void Disaster3_Init(void) +{ + Industry *i, *found; + Vehicle *v,*u,*w; + int x,y; + + found = NULL; + + FOR_ALL_INDUSTRIES(i) { + if (i->type == IT_FACTORY && + (found==NULL || CHANCE16(1,2))) { + found = i; + } + } + + if (found == NULL) return; + + v = ForceAllocateSpecialVehicle(); + if (v == NULL) return; + + x = -16 * TILE_SIZE; + y = TileY(found->xy) * TILE_SIZE + 37; + + InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6); + + u = ForceAllocateSpecialVehicle(); + if (u != NULL) { + v->next = u; + InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7); + u->vehstatus |= VS_SHADOW; + + w = ForceAllocateSpecialVehicle(); + if (w != NULL) { + u->next = w; + InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8); + } + } +} + +static void Disaster4_Init(void) +{ + Vehicle *v = ForceAllocateSpecialVehicle(), *u; + int x,y; + + if (v == NULL) return; + + x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; + + y = MapMaxX() * TILE_SIZE - 1; + InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9); + v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); + v->age = 0; + + // Allocate shadow too? + u = ForceAllocateSpecialVehicle(); + if (u != NULL) { + v->next = u; + InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10); + u->vehstatus |= VS_SHADOW; + } +} + +// Submarine type 1 +static void Disaster5_Init(void) +{ + Vehicle *v = ForceAllocateSpecialVehicle(); + int x,y; + Direction dir; + uint32 r; + + if (v == NULL) return; + + r = Random(); + x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; + + if (r & 0x80000000) { + y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; + dir = DIR_NW; + } else { + y = TILE_SIZE / 2; + dir = DIR_SE; + } + InitializeDisasterVehicle(v, x, y, 0, dir, 13); + v->age = 0; +} + +// Submarine type 2 +static void Disaster6_Init(void) +{ + Vehicle *v = ForceAllocateSpecialVehicle(); + int x,y; + Direction dir; + uint32 r; + + if (v == NULL) return; + + r = Random(); + x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; + + if (r & 0x80000000) { + y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; + dir = DIR_NW; + } else { + y = TILE_SIZE / 2; + dir = DIR_SE; + } + InitializeDisasterVehicle(v, x, y, 0, dir, 14); + v->age = 0; +} + +static void Disaster7_Init(void) +{ + int index = GB(Random(), 0, 4); + uint m; + + for (m = 0; m < 15; m++) { + const Industry* i; + + FOR_ALL_INDUSTRIES(i) { + if (i->type == IT_COAL_MINE && --index < 0) { + SetDParam(0, i->town->index); + AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES, + NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0); + + { + TileIndex tile = i->xy; + TileIndexDiff step = TileOffsByDiagDir(GB(Random(), 0, 2)); + uint n; + + for (n = 0; n < 30; n++) { + DisasterClearSquare(tile); + tile = TILE_MASK(tile + step); + } + } + return; + } + } + } +} + +static DisasterInitProc * const _disaster_initprocs[] = { + Disaster0_Init, + Disaster1_Init, + Disaster2_Init, + Disaster3_Init, + Disaster4_Init, + Disaster5_Init, + Disaster6_Init, + Disaster7_Init, +}; + +static const struct { + Year min; + Year max; +} _dis_years[] = { + { 1930, 1955 }, + { 1940, 1970 }, + { 1960, 1990 }, + { 1970, 2000 }, + { 2000, 2100 }, + { 1940, 1965 }, + { 1975, 2010 }, + { 1950, 1985 } +}; + + +static void DoDisaster(void) +{ + byte buf[lengthof(_dis_years)]; + uint i; + uint j; + + j = 0; + for (i = 0; i != lengthof(_dis_years); i++) { + if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i; + } + + if (j == 0) return; + + _disaster_initprocs[buf[RandomRange(j)]](); +} + + +static void ResetDisasterDelay(void) +{ + _disaster_delay = GB(Random(), 0, 9) + 730; +} + +void DisasterDailyLoop(void) +{ + if (--_disaster_delay != 0) return; + + ResetDisasterDelay(); + + if (_opt.diff.disasters != 0) DoDisaster(); +} + +void StartupDisasters(void) +{ + ResetDisasterDelay(); +} |