summaryrefslogtreecommitdiff
path: root/src/depot_gui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index a55f4c8a3..93c2b7c64 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
break;
}
- _block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
+ _block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
@@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
void InitDepotWindowBlockSizes()
{
_block_sizes[VEH_TRAIN].width = 1;
- _block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
+ _block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_block_sizes[VEH_ROAD].width = 56;
- _block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
+ _block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
@@ -255,7 +255,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
{
bool free_wagon = false;
- int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
+ int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
switch (v->type) {
case VEH_TRAIN: {