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-rw-r--r--src/depot_gui.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 3f5cfb532..10de2bece 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -337,26 +337,25 @@ struct DepotWindow : Window {
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
- uint16 boxes_in_each_row = this->type == VEH_TRAIN ? 1 : wid->current_x / wid->resize_x;
uint16 rows_in_display = wid->current_y / wid->resize_y;
- uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
- int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
+ uint16 num = this->vscroll->GetPosition() * this->num_columns;
+ int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
- for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
+ for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
- if (boxes_in_each_row == 1) {
+ if (this->num_columns == 1) {
this->DrawVehicleInDepot(v, r.left, r.right, y);
} else {
- int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
+ int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
}
}
}
- maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
+ maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
@@ -406,8 +405,7 @@ struct DepotWindow : Window {
uint row = y / this->resize.step_height;
if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
- uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
- uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
+ uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
/* Clicking on 'line' / 'block' without a vehicle */
@@ -970,9 +968,11 @@ struct DepotWindow : Window {
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
+ NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
- NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
+ } else {
+ this->num_columns = nwi->current_x / nwi->resize_x;
}
}