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-rw-r--r--src/depot_gui.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 97ca253d7..98097817c 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -519,9 +519,11 @@ static void ResizeDepotButtons(Window *w)
* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
*/
-static void SetupStringsForDepotWindow(Window *w, byte type)
+static void SetupStringsForDepotWindow(Window *w, VehicleType type)
{
switch (type) {
+ default: NOT_REACHED();
+
case VEH_TRAIN:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;