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-rw-r--r--src/depot_gui.cpp20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 4b06bc576..a55f4c8a3 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -225,6 +225,8 @@ struct DepotWindow : Window {
DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
{
+ assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
+
this->sel = INVALID_VEHICLE;
this->generate_list = true;
this->type = type;
@@ -234,7 +236,8 @@ struct DepotWindow : Window {
this->FinishInitNested(desc, tile);
this->owner = GetTileOwner(tile);
- this->CreateDepotListWindow(type);
+ _backup_orders_tile = 0;
+
}
~DepotWindow()
@@ -593,21 +596,6 @@ struct DepotWindow : Window {
}
}
- void CreateDepotListWindow(VehicleType type)
- {
- _backup_orders_tile = 0;
-
- assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
-
- /* Set the number of blocks in each direction */
- this->hscroll.SetCapacity(_resize_cap[type].width);
- this->vscroll.SetCapacity(_resize_cap[type].height);
-
- this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data =
- (this->vscroll.GetCapacity() << MAT_ROW_START) // number of rows to draw on the background
- + ((type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); // number of boxes in each row. Trains always have just one
- }
-
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {