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-rw-r--r--src/depot_gui.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index dc75c2941..39e3fbacf 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -159,7 +159,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
}
-/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
+/**
+ * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
* @note The train vehicle type uses the entire row for each train. */
static Dimension _base_block_sizes[4];
@@ -194,7 +195,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
-/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
+/**
+ * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
* @note Calling this function once for each game is enough. */
void InitDepotWindowBlockSizes()
{
@@ -244,7 +246,8 @@ struct DepotWindow : Window {
DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
}
- /** Draw a vehicle in the depot window in the box with the top left corner at x,y.
+ /**
+ * Draw a vehicle in the depot window in the box with the top left corner at x,y.
* @param v Vehicle to draw.
* @param left Left side of the box to draw in.
* @param right Right side of the box to draw in.
@@ -457,7 +460,8 @@ struct DepotWindow : Window {
return MODE_DRAG_VEHICLE;
}
- /** Handle click in the depot matrix.
+ /**
+ * Handle click in the depot matrix.
* @param x Horizontal position in the matrix widget in pixels.
* @param y Vertical position in the matrix widget in pixels.
*/
@@ -1031,7 +1035,8 @@ static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
}
}
-/** Opens a depot window
+/**
+ * Opens a depot window
* @param tile The tile where the depot/hangar is located
* @param type The type of vehicles in the depot
*/
@@ -1051,7 +1056,8 @@ void ShowDepotWindow(TileIndex tile, VehicleType type)
new DepotWindow(desc, tile, type);
}
-/** Removes the highlight of a vehicle in a depot window
+/**
+ * Removes the highlight of a vehicle in a depot window
* @param *v Vehicle to remove all highlights from
*/
void DeleteDepotHighlightOfVehicle(const Vehicle *v)