diff options
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r-- | src/depot_gui.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index dc75c2941..39e3fbacf 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -159,7 +159,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE)); } -/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. +/** + * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. * @note The train vehicle type uses the entire row for each train. */ static Dimension _base_block_sizes[4]; @@ -194,7 +195,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type) _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height); } -/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. +/** + * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. * @note Calling this function once for each game is enough. */ void InitDepotWindowBlockSizes() { @@ -244,7 +246,8 @@ struct DepotWindow : Window { DeleteWindowById(WC_BUILD_VEHICLE, this->window_number); } - /** Draw a vehicle in the depot window in the box with the top left corner at x,y. + /** + * Draw a vehicle in the depot window in the box with the top left corner at x,y. * @param v Vehicle to draw. * @param left Left side of the box to draw in. * @param right Right side of the box to draw in. @@ -457,7 +460,8 @@ struct DepotWindow : Window { return MODE_DRAG_VEHICLE; } - /** Handle click in the depot matrix. + /** + * Handle click in the depot matrix. * @param x Horizontal position in the matrix widget in pixels. * @param y Vertical position in the matrix widget in pixels. */ @@ -1031,7 +1035,8 @@ static void DepotSellAllConfirmationCallback(Window *win, bool confirmed) } } -/** Opens a depot window +/** + * Opens a depot window * @param tile The tile where the depot/hangar is located * @param type The type of vehicles in the depot */ @@ -1051,7 +1056,8 @@ void ShowDepotWindow(TileIndex tile, VehicleType type) new DepotWindow(desc, tile, type); } -/** Removes the highlight of a vehicle in a depot window +/** + * Removes the highlight of a vehicle in a depot window * @param *v Vehicle to remove all highlights from */ void DeleteDepotHighlightOfVehicle(const Vehicle *v) |