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Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp150
1 files changed, 75 insertions, 75 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index d6705c455..8976da0b1 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -133,20 +133,20 @@ void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (!success) return;
switch(GetVehicle(p1)->type) {
- case VEH_Train: CcCloneTrain( true, tile, p1, p2); break;
- case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break;
- case VEH_Ship: CcCloneShip( true, tile, p1, p2); break;
- case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break;
+ case VEH_TRAIN: CcCloneTrain( true, tile, p1, p2); break;
+ case VEH_ROAD: CcCloneRoadVeh( true, tile, p1, p2); break;
+ case VEH_SHIP: CcCloneShip( true, tile, p1, p2); break;
+ case VEH_AIRCRAFT: CcCloneAircraft(true, tile, p1, p2); break;
}
}
static inline void ShowVehicleViewWindow(const Vehicle *v)
{
switch (v->type) {
- case VEH_Train: ShowTrainViewWindow(v); break;
- case VEH_Road: ShowRoadVehViewWindow(v); break;
- case VEH_Ship: ShowShipViewWindow(v); break;
- case VEH_Aircraft: ShowAircraftViewWindow(v); break;
+ case VEH_TRAIN: ShowTrainViewWindow(v); break;
+ case VEH_ROAD: ShowRoadVehViewWindow(v); break;
+ case VEH_SHIP: ShowShipViewWindow(v); break;
+ case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break;
default: NOT_REACHED();
}
}
@@ -175,7 +175,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type);
switch (v->type) {
- case VEH_Train:
+ case VEH_TRAIN:
DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
@@ -183,9 +183,9 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
break;
- case VEH_Road: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
- case VEH_Ship: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
- case VEH_Aircraft: {
+ case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
+ case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
+ case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
DrawAircraftImage(v, x + 12,
y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
@@ -195,10 +195,10 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
}
if (w->resize.step_height == 14) {
- /* VEH_Train and VEH_Road, which are low */
+ /* VEH_TRAIN and VEH_ROAD, which are low */
diff_x = 15;
} else {
- /* VEH_Ship and VEH_Aircraft, which are tall */
+ /* VEH_SHIP and VEH_AIRCRAFT, which are tall */
diff_y = 12;
}
@@ -233,7 +233,7 @@ static void DrawDepotWindow(Window *w)
WIDGET_LIST_END);
/* determine amount of items for scroller */
- if (WP(w, depot_d).type == VEH_Train) {
+ if (WP(w, depot_d).type == VEH_TRAIN) {
hnum = 8;
for (num = 0; num < WP(w, depot_d).engine_count; num++) {
const Vehicle *v = vl[num];
@@ -247,7 +247,7 @@ static void DrawDepotWindow(Window *w)
}
/* locate the depot struct */
- if (WP(w, depot_d).type == VEH_Aircraft) {
+ if (WP(w, depot_d).type == VEH_AIRCRAFT) {
SetDParam(0, GetStationIndex(tile)); // Airport name
} else {
Depot *depot = GetDepotByTile(tile);
@@ -309,7 +309,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
int pos, skip = 0;
uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
- if (WP(w, depot_d).type == VEH_Train) {
+ if (WP(w, depot_d).type == VEH_TRAIN) {
xt = 0;
x -= 23;
} else {
@@ -326,7 +326,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt;
if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
- if (WP(w, depot_d).type == VEH_Train) {
+ if (WP(w, depot_d).type == VEH_TRAIN) {
d->head = NULL;
d->wagon = NULL;
return MODE_DRAG_VEHICLE;
@@ -347,7 +347,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
}
switch (WP(w, depot_d).type) {
- case VEH_Train: {
+ case VEH_TRAIN: {
Vehicle *v = *veh;
d->head = d->wagon = v;
@@ -372,17 +372,17 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
}
break;
- case VEH_Road:
+ case VEH_ROAD:
if (xm >= 24) return MODE_DRAG_VEHICLE;
if (xm <= 16) return MODE_SHOW_VEHICLE;
break;
- case VEH_Ship:
+ case VEH_SHIP:
if (xm >= 19) return MODE_DRAG_VEHICLE;
if (ym <= 10) return MODE_SHOW_VEHICLE;
break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
if (xm >= 12) return MODE_DRAG_VEHICLE;
if (ym <= 12) return MODE_SHOW_VEHICLE;
break;
@@ -420,11 +420,11 @@ static void DepotClick(Window *w, int x, int y)
/* share / copy orders */
if (_thd.place_mode && mode <= 0) {
- _place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
+ _place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v);
return;
}
- if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
+ if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon;
switch (mode) {
case MODE_ERROR: // invalid
@@ -433,17 +433,17 @@ static void DepotClick(Window *w, int x, int y)
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
VehicleID sel = WP(w, depot_d).sel;
- if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
+ if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) {
WP(w,depot_d).sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image;
switch (WP(w, depot_d).type) {
- case VEH_Train: image = GetTrainImage(v, DIR_W); break;
- case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
- case VEH_Ship: image = GetShipImage(v, DIR_W); break;
- case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
+ case VEH_TRAIN: image = GetTrainImage(v, DIR_W); break;
+ case VEH_ROAD: image = GetRoadVehImage(v, DIR_W); break;
+ case VEH_SHIP: image = GetShipImage(v, DIR_W); break;
+ case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break;
default: NOT_REACHED(); image = 0;
}
@@ -462,10 +462,10 @@ static void DepotClick(Window *w, int x, int y)
uint command;
switch (WP(w, depot_d).type) {
- case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
- case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
- case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
- case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
+ case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
+ case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
+ case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
+ case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
default: NOT_REACHED(); command = 0;
}
DoCommandP(v->tile, v->index, 0, NULL, command);
@@ -487,17 +487,17 @@ static void HandleCloneVehClick(const Vehicle *v, const Window *w)
if (v == NULL) return;
- if (v->type == VEH_Train && !IsFrontEngine(v)) {
+ if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
v = GetFirstVehicleInChain(v);
/* Do nothing when clicking on a train in depot with no loc attached */
if (!IsFrontEngine(v)) return;
}
switch (v->type) {
- case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
- case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
- case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
- case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
+ case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
+ case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
+ case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
+ case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
default: return;
}
@@ -517,7 +517,7 @@ static void ResizeDepotButtons(Window *w)
{
ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
- if (WP(w, depot_d).type == VEH_Train) {
+ if (WP(w, depot_d).type == VEH_TRAIN) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
@@ -532,7 +532,7 @@ static void ResizeDepotButtons(Window *w)
static void SetupStringsForDepotWindow(Window *w, byte type)
{
switch (type) {
- case VEH_Train:
+ case VEH_TRAIN:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP;
@@ -556,7 +556,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
break;
- case VEH_Road:
+ case VEH_ROAD:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP;
@@ -580,7 +580,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
break;
- case VEH_Ship:
+ case VEH_SHIP:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP;
@@ -604,7 +604,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP;
@@ -638,22 +638,22 @@ uint _block_sizes[4][2];
/* Array to hold the default resize capacities
* First part is the vehicle type, while the last is 0 = x, 1 = y */
const uint _resize_cap[][2] = {
-/* VEH_Train */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
-/* VEH_Road */ {5, 5},
-/* VEH_Ship */ {3, 3},
-/* VEH_Aircraft */ {3, 4},
+/* VEH_TRAIN */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
+/* VEH_ROAD */ {5, 5},
+/* VEH_SHIP */ {3, 3},
+/* VEH_AIRCRAFT */ {3, 4},
};
static void ResizeDefaultWindowSizeForTrains()
{
- _block_sizes[VEH_Train][0] = 1;
- _block_sizes[VEH_Train][1] = GetVehicleListHeight(VEH_Train);
+ _block_sizes[VEH_TRAIN][0] = 1;
+ _block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN);
}
static void ResizeDefaultWindowSizeForRoadVehicles()
{
- _block_sizes[VEH_Road][0] = 56;
- _block_sizes[VEH_Road][1] = GetVehicleListHeight(VEH_Road);
+ _block_sizes[VEH_ROAD][0] = 56;
+ _block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD);
}
static void ResizeDefaultWindowSize(byte type)
@@ -667,8 +667,8 @@ static void ResizeDefaultWindowSize(byte type)
switch (type) {
default: NOT_REACHED();
- case VEH_Ship: GetShipSpriteSize( engine, x, y); break;
- case VEH_Aircraft: GetAircraftSpriteSize(engine, x, y); break;
+ case VEH_SHIP: GetShipSpriteSize( engine, x, y); break;
+ case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break;
}
if (x > max_width) max_width = x;
if (y > max_height) max_height = y;
@@ -676,11 +676,11 @@ static void ResizeDefaultWindowSize(byte type)
switch (type) {
default: NOT_REACHED();
- case VEH_Ship:
- _block_sizes[VEH_Ship][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
+ case VEH_SHIP:
+ _block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
break;
- case VEH_Aircraft:
- _block_sizes[VEH_Aircraft][0] = max(74U, max_width);
+ case VEH_AIRCRAFT:
+ _block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width);
break;
}
_block_sizes[type][1] = max(GetVehicleListHeight(type), max_height);
@@ -692,8 +692,8 @@ void InitDepotWindowBlockSizes()
{
ResizeDefaultWindowSizeForTrains();
ResizeDefaultWindowSizeForRoadVehicles();
- ResizeDefaultWindowSize(VEH_Ship);
- ResizeDefaultWindowSize(VEH_Aircraft);
+ ResizeDefaultWindowSize(VEH_SHIP);
+ ResizeDefaultWindowSize(VEH_AIRCRAFT);
}
static void CreateDepotListWindow(Window *w, byte type)
@@ -718,7 +718,7 @@ static void CreateDepotListWindow(Window *w, byte type)
_block_sizes[type][0] * w->hscroll.cap,
_block_sizes[type][1] * w->vscroll.cap);
- if (type == VEH_Train) {
+ if (type == VEH_TRAIN) {
/* The train depot has a horizontal scroller so we should make room for it */
ResizeWindow(w, 0, 12);
/* substract the newly added space from the matrix since it was meant for the scrollbar */
@@ -733,10 +733,10 @@ static void CreateDepotListWindow(Window *w, byte type)
w->widget[DEPOT_WIDGET_MATRIX].data =
(w->vscroll.cap * 0x100) // number of rows to draw on the background
- + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
+ + (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
- SetWindowWidgetsHiddenState(w, type != VEH_Train,
+ SetWindowWidgetsHiddenState(w, type != VEH_TRAIN,
DEPOT_WIDGET_H_SCROLL,
DEPOT_WIDGET_SELL_CHAIN,
WIDGET_LIST_END);
@@ -841,7 +841,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
TileIndex tile = w->window_number;
byte vehtype = WP(w, depot_d).type;
- SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
+ SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
ShowQuery(
confirm_captions[vehtype],
STR_DEPOT_SELL_CONFIRMATION_TEXT,
@@ -897,7 +897,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
- if (WP(w, depot_d).type == VEH_Train) {
+ if (WP(w, depot_d).type == VEH_TRAIN) {
GetDepotVehiclePtData gdvp;
if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
@@ -934,9 +934,9 @@ static void DepotWndProc(Window *w, WindowEvent *e)
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
- sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
+ sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
- is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
+ is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
if (is_engine) {
_backup_orders_tile = v->tile;
@@ -944,10 +944,10 @@ static void DepotWndProc(Window *w, WindowEvent *e)
}
switch (v->type) {
- case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
- case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
- case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
- case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
+ case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
+ case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
+ case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
+ case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
default: NOT_REACHED(); command = 0;
}
@@ -963,7 +963,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
- w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
+ w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap);
ResizeDepotButtons(w);
break;
}
@@ -979,13 +979,13 @@ void ShowDepotWindow(TileIndex tile, byte type)
switch (type) {
default: NOT_REACHED();
- case VEH_Train:
+ case VEH_TRAIN:
w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
- case VEH_Road:
+ case VEH_ROAD:
w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
- case VEH_Ship:
+ case VEH_SHIP:
w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
- case VEH_Aircraft:
+ case VEH_AIRCRAFT:
w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
}