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Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 2b5879116..ffab68536 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -398,7 +398,7 @@ struct DepotWindow : Window {
uint16 rows_in_display = wid->current_y / wid->resize_y;
uint16 num = this->vscroll->GetPosition() * this->num_columns;
- int maxval = min(this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
+ int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
@@ -413,7 +413,7 @@ struct DepotWindow : Window {
}
}
- maxval = min(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
+ maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
@@ -483,7 +483,7 @@ struct DepotWindow : Window {
/* Skip vehicles that are scrolled off the list */
if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
} else {
- pos -= this->vehicle_list.size();
+ pos -= (uint)this->vehicle_list.size();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
@@ -734,11 +734,11 @@ struct DepotWindow : Window {
max_width = max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
- this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
+ this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
- this->vscroll->SetCount(CeilDiv(this->vehicle_list.size(), this->num_columns));
+ this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
}
/* Setup disabled buttons. */